{
    "menu.game": "\uE000",
    "container.crafting": "\uDAFF\uDFEF§f\uE003",
    "death.attack.移动或死亡": "%1$s永远地停止了移动",
    "death.attack.撕裂": "%1$s疼死了",
    "death.attack.轻虑浅谋": "%1$s在用牌时没有考虑后果",
    "death.attack.天神石板甲": "%1$s升天了",
    "death.attack.死灵法术": "%1$s被死灵法术侵染",
    "death.attack.火焰": "%1$s逐渐变为了灰烬",
    "death.attack.魔力腐蚀": "%1$s施法时魔力耗尽",
    "death.attack.自爆图腾": "%1$s自爆了",
    "death.attack.混沌图腾": "%1$s消失在了这个世界",
    "death.attack.凋零太刀": "%1$s听到了凋零的叹息",
    "death.attack.处决": "%1$s的灵魂被死神带走了",
    "death.attack.穿刺": "%1$s千疮百孔",
    "death.attack.辣": "%1$s辣死了",
    "death.attack.馋": "%1$s馋死了",
    "death.attack.培养尸": "%1$s被尚未成长的培养尸杀死了",
    "death.attack.君临天下": "%1$s感受到了伟力",
    "death.attack.苦难摇篮": "%1$s与苦难同行",
    "death.attack.来日偿还": "%1$s感受到了痛楚",
    "death.attack.重伤": "%1$s流血不止",
    "death.attack.永寒": "%1$s过年才会解冻",
    "death.attack.赌命": "%1$s赌输了",
    "death.attack.死灵法术.item": "%1$s被死灵法术侵染",
    "death.attack.火焰.item": "%1$s在逃离%2$s时逐渐变为了灰烬",
    "death.attack.混沌图腾.item": "%1$s在逃离%2$s时消失在了这个世界",
    "death.attack.来日偿还.item": "%1$s感受到了%2$s的痛楚",
    "death.attack.魔力腐蚀.item": "%1$s施法时魔力耗尽",
    "death.attack.穿刺.item": "%1$s被%2$s刺穿了心脏",
    "death.attack.自爆图腾.item": "%1$s被%2$s炸死了",
    "death.attack.天神石板甲.item": "%1$s升天了",
    "death.attack.撕裂.item": "%1$s疼死了",
    "death.attack.轻虑浅谋.item": "%1$s在用牌时没有考虑后果",
    "death.attack.处决.item": "%2$s收割了%1$s的灵魂",
    "death.attack.凋零太刀.item": "%2$s奏响了凋零的残曲,%1$s化为了黑色的玫瑰",
    "death.attack.辣.item": "%1$s在逃亡中辣死了",
    "death.attack.馋.item": "%1$s在逃亡中馋死了",
    "death.attack.君临天下.item": "%1$s感受到了%2$s的伟力",
    "death.attack.苦难摇篮.item": "苦难的源头%2$s将%1$s的意志磨灭了",
    "death.attack.移动或死亡.item": "%1$s永远地停止了移动",
    "death.attack.培养尸.item": "%1$s被尚未成长的培养尸杀死了",
    "death.attack.重伤.item": "%1$s流血不止",
    "death.attack.永寒.item": "%1$s过年才会解冻",
    "death.attack.赌命.item": "%1$s赌输了",
    "death.attack.死灵法术.player": "%2$s被死灵法术侵染",
    "death.attack.穿刺.player": "%1$s被%2$s刺穿了心脏",
    "death.attack.火焰.player": "%1$s在逃离%2$s时逐渐变为了灰烬",
    "death.attack.混沌图腾.player": "%1$s在逃离%2$s时消失在了这个世界",
    "death.attack.来日偿还.player": "%1$s感受到了%2$s的痛楚",
    "death.attack.魔力腐蚀.player": "%1$s施法时魔力耗尽",
    "death.attack.自爆图腾.player": "%1$s被%2$s炸死了",
    "death.attack.天神石板甲.player": "%1$s升天了",
    "death.attack.撕裂.player": "%1$s疼死了",
    "death.attack.轻虑浅谋.player": "%1$s在用牌时没有考虑后果",
    "death.attack.处决.player": "%2$s收割了%1$s的灵魂",
    "death.attack.凋零太刀.player": "%2$s奏响了凋零的残曲,%1$s化为了黑色的玫瑰",
    "death.attack.辣.player": "%1$s在逃亡中辣死了",
    "death.attack.馋.player": "%1$s在逃亡中馋死了",
    "death.attack.苦难摇篮.player": "苦难的源头%2$s将%1$s的意志磨灭了",
    "death.attack.移动或死亡.player": "%1$s永远地停止了移动",
    "death.attack.培养尸.player": "%1$s被尚未成长的培养尸杀死了",
    "death.attack.重伤.player": "%1$s流血不止",
    "death.attack.永寒.player": "%1$s过年才会解冻",
    "death.attack.赌命.player": "%1$s赌输了",
    "enchantment.level.11": "XI",
    "enchantment.level.12": "XII",
    "enchantment.level.13": "XIII",
    "enchantment.level.14": "XIV",
    "enchantment.level.15": "XV",
    "enchantment.level.16": "XVI",
    "enchantment.level.17": "XVII",
    "enchantment.level.18": "XVIII",
    "enchantment.level.19": "XIX",
    "enchantment.level.20": "XX",
    "load.1": "离开游戏",
    "load.2": "Kards背景音乐",
    "load.3": "楞小指定背景音乐",
    "load.4": "停止播放",
    "load.5": "数据包加载完毕",
    "tick.1": "[",
    "tick.2": "萌",
    "tick.3": "新",
    "tick.4": "]",
    "chengjiu.first_join_game.1": "达成了进度",
    "chengjiu.first_join_game.2": "[你管这叫卡牌对战?]",
    "chengjiu.jiaocheng.1": "[搞牌,启动!]",
    "chengjiu.laodeng.1": "[老登]",
    "chengjiu.lobby.bushizhe.1": "[不是这]",
    "chengjiu.lobby.find_running.1": "[神秘跑酷点]",
    "chengjiu.lobby.shenmidayedian.1": "[神秘打野点]",
    "game.end.reset.1": "[🗡]造成了最高伤害 ",
    "game.end.reset.2": " 共造成",
    "game.end.reset.3": "♥",
    "game.end.reset.4": "伤害!",
    "game.end.reset.5": "[💔]受到了最多的伤害 ",
    "game.end.reset.6": " 共受到",
    "game.end.reset.7": "[💀]杀死了最多的生物 ",
    "game.end.reset.8": " 杀死了",
    "game.end.reset.9": "个",
    "game.end.reset.10": "生物!",
    "game.end.reset.11": "",
    "game.end.reset.12": "琉璃夜",
    "game.end.win.blue_win.1": "10秒后返回大厅",
    "game.end.win.blue_win.2": "蓝队",
    "game.end.win.blue_win.3": " 胜利",
    "game.end.win.end.1": "平 局",
    "game.end.win.red_win.1": "红队",
    "game.ingame.general.1": "K/Kmax  ",
    "game.ingame.general.2": "/",
    "game.ingame.general.3": "眩晕中...",
    "game.ingame.round.roundtime.1": "剩余时间",
    "game.ingame.round.roundtime.2": "s",
    "game.ingame.round.roundtime.3": " | ",
    "game.ingame.round.roundtime.4": "蓝方回合",
    "game.ingame.round.roundtime.5": "回合数",
    "game.ingame.round.roundtime.6": "红方回合",
    "game.ingame.round.roundtime.7": "/∞",
    "game.ingame.round.startround.1": "当前游戏难度：困难",
    "game.ingame.round.startround.2": "\n怪物造成的伤害提升至1.5倍 玩家受到的部分伤害提升",
    "game.ingame.round.startround.3": "当前游戏难度：普通",
    "game.ingame.round.startround.4": "\n怪物造成的伤害为1倍",
    "game.ingame.round.pvpround.start.1": "冲刺！",
    "game.ingame.round.pvpround.start.2": "边界将在5min后收缩",
    "game.ingame.round.pvpround.waitstart.1": "战 斗",
    "game.ingame.round.pvpround.waitstart.2": " 回 合",
    "game.ingame.round.pvpround.waitstart.3": "PVP回合：",
    "game.ingame.round.pvpround.waitstart.4": "战斗！存活下来的队伍获胜",
    "game.ingame.round.pvpround.waitstart.5": "准备时间30s",
    "game.ingame.round.pvpround.worldborder.1": "边界开始收缩!",
    "game.ingame.round.take_turns.round.1": "  ",
    "game.ingame.round.take_turns.round.2": "Final GameRound 最后回合",
    "game.ingame.round.take_turns.round.3": "怪物造成的伤害提升至1.5倍 玩家受到的部分伤害提升",
    "game.ingame.round.take_turns.round.4": "==========事件==========",
    "game.ingame.round.take_turns.round.5": "红队[沉默]生效中:清除掉落物直至回合结束",
    "game.ingame.round.take_turns.round.6": "蓝队[沉默]生效中:清除掉落物直至回合结束",
    "game.ingame.round.take_turns.round.7": "[狼群战术]生效于",
    "game.ingame.round.take_turns.round.8": ":本回合不抽卡",
    "game.ingame.round.take_turns.round.9": "[隐匿仓库]生效于",
    "game.ingame.round.take_turns.round.10": ":本回合多8点使用点数(可叠加)",
    "game.ingame.round.take_turns.round.11": "[生产令]生效于",
    "game.ingame.round.take_turns.round.12": ":本回合多2张牌",
    "game.ingame.round.take_turns.round.13": "红队枯竭生效中:使用牌后额外扣除1K直至回合结束",
    "game.ingame.round.take_turns.round.14": "蓝队枯竭生效中:使用牌后额外扣除1K直至回合结束",
    "game.ingame.round.take_turns.round.15": "红队区域水流干涸了...",
    "game.ingame.round.take_turns.round.16": "蓝队区域水流干涸了...",
    "game.ingame.round.take_turns.round.17": "=======================",
    "game.ingame.round.take_turns.use_sign.1": "这不是你的回合!",
    "game.ingame.shengji.general.1": "近战武器击杀数  ",
    "game.ingame.shengji.jinzhan.1.1": "达到指定击杀数量 武器获得升级！增加伤害",
    "game.ingame.shengji.jinzhan.3.1": "达到指定击杀数量 武器获得升级！附魔",
    "game.ingame.shengji.jinzhan.6.1": "达到指定击杀数量 武器获得升级！",
    "game.ingame.touxiang.b_touxiang.1": "发起了投降",
    "game.ingame.touxiang.b_touxiang.2": " ",
    "game.ingame.touxiang.b_touxiang.3": "参与了投降",
    "game.paiku.fashu.beishuiyizhan.1": "5K",
    "game.paiku.fashu.beishuiyizhan.2": " 背水一战",
    "game.paiku.fashu.beishuiyizhan.3": "法术牌",
    "game.paiku.fashu.beishuiyizhan.4": "抽2张牌",
    "game.paiku.fashu.beishuiyizhan.5": "此外队伍中每有一个玩家死亡 你就获得10点数 抽2张牌",
    "game.paiku.fashu.beishuiyizhan.6": "(最多一次获得30K 8张牌)",
    "game.paiku.fashu.chaotuoxili.1": "1K",
    "game.paiku.fashu.chaotuoxili.2": " 超脱洗礼",
    "game.paiku.fashu.chaotuoxili.3": "为队伍玩家回复",
    "game.paiku.fashu.chaotuoxili.4": "8♥",
    "game.paiku.fashu.chongzhu.1": "0K",
    "game.paiku.fashu.chongzhu.2": " 重铸",
    "game.paiku.fashu.chongzhu.3": "将你所有的装备牌回收 每回收1张装备牌则",
    "game.paiku.fashu.chongzhu.4": "抽1张牌",
    "game.paiku.fashu.chunnuanhuakai.1": "8K",
    "game.paiku.fashu.chunnuanhuakai.2": " 春暖花开",
    "game.paiku.fashu.chunnuanhuakai.3": "抽",
    "game.paiku.fashu.chunnuanhuakai.4": "4张牌",
    "game.paiku.fashu.diyu.1": "6k",
    "game.paiku.fashu.diyu.2": " 地狱",
    "game.paiku.fashu.diyu.3": "在地方场地周围放置一圈岩浆 怪物获得火焰抗性效果",
    "game.paiku.fashu.diyu.4": "持续到回合结束 不可叠加",
    "game.paiku.fashu.fanzhuan.1": "12K",
    "game.paiku.fashu.fanzhuan.2": " 反转",
    "game.paiku.fashu.fanzhuan.3": "将双方所有图腾交换",
    "game.paiku.fashu.guohechaiqiao.1": "3K",
    "game.paiku.fashu.guohechaiqiao.2": " 过河拆桥",
    "game.paiku.fashu.guohechaiqiao.3": "随机弃掉敌方1名玩家1张牌",
    "game.paiku.fashu.heishanyangzhiyong.1": " 黑山羊之拥",
    "game.paiku.fashu.heishanyangzhiyong.2": "使用后你进行一次随机点数(1~10) 根据点数不同获得不同效果",
    "game.paiku.fashu.heishanyangzhiyong.3": "1~3",
    "game.paiku.fashu.heishanyangzhiyong.4": " -2Kmax",
    "game.paiku.fashu.heishanyangzhiyong.5": " 获得治疗8♥ 抽1张牌",
    "game.paiku.fashu.heishanyangzhiyong.6": "4~6",
    "game.paiku.fashu.heishanyangzhiyong.7": " -4Kmax",
    "game.paiku.fashu.heishanyangzhiyong.8": " 获得治疗16♥ 抽3张牌",
    "game.paiku.fashu.heishanyangzhiyong.9": "7~8",
    "game.paiku.fashu.heishanyangzhiyong.10": " -6Kmax",
    "game.paiku.fashu.heishanyangzhiyong.11": " 获得治疗16♥ 抽5张牌",
    "game.paiku.fashu.heishanyangzhiyong.12": "9~10",
    "game.paiku.fashu.heishanyangzhiyong.13": " 获得治疗32♥ 抽2张牌 抽1张神迹牌",
    "game.paiku.fashu.heishanyangzhiyong.14": "(来自投稿)",
    "game.paiku.fashu.heishanyangzhiyong.15": "嘿~嘿~我看到祂了",
    "game.paiku.fashu.jielue.1": "4K",
    "game.paiku.fashu.jielue.2": " 劫掠",
    "game.paiku.fashu.jielue.3": "掠夺敌方一只图腾",
    "game.paiku.fashu.jieshi.1": " 揭示",
    "game.paiku.fashu.jieshi.2": "揭示敌方所有陷阱",
    "game.paiku.fashu.jinjidiaoqian.1": "6K",
    "game.paiku.fashu.jinjidiaoqian.2": " 紧急调遣",
    "game.paiku.fashu.jinjidiaoqian.3": "获得",
    "game.paiku.fashu.jinjidiaoqian.4": "4Kmax",
    "game.paiku.fashu.jinziqifeng.1": " 禁字启封",
    "game.paiku.fashu.jinziqifeng.2": "使用后每次抽取",
    "game.paiku.fashu.jinziqifeng.3": "时 有一定概率将其替换为",
    "game.paiku.fashu.jinziqifeng.4": "[禁字决]",
    "game.paiku.fashu.jinziqifeng.5": "每次使用增加10%抽取到",
    "game.paiku.fashu.jinziqifeng.6": "的概率",
    "game.paiku.fashu.jinziqifeng.7": "(最多增加至60%)",
    "game.paiku.fashu.junlintianxia.1": " 君临天下",
    "game.paiku.fashu.junlintianxia.2": "使用时",
    "game.paiku.fashu.junlintianxia.3": "召唤天界打击",
    "game.paiku.fashu.junlintianxia.4": " 使用后对周围7格敌人造成20♥真实伤害,使其眩晕10s并回复自身32♥,抽一张卡",
    "game.paiku.fashu.langqunzhanshu.1": " 狼群战术",
    "game.paiku.fashu.langqunzhanshu.2": "敌方两名玩家下回合开始时",
    "game.paiku.fashu.langqunzhanshu.3": "无法抽牌",
    "game.paiku.fashu.manshui.1": "2K",
    "game.paiku.fashu.manshui.2": " 漫水",
    "game.paiku.fashu.manshui.3": "使敌方场地一格高区域空气替换为水 持续至回合结束 不可叠加",
    "game.paiku.fashu.neiheyinbao.1": " 内核引爆",
    "game.paiku.fashu.neiheyinbao.2": "随机",
    "game.paiku.fashu.neiheyinbao.3": "引爆",
    "game.paiku.fashu.neiheyinbao.4": "一个敌方队伍玩家",
    "game.paiku.fashu.qisihuisheng.1": " 起死回生",
    "game.paiku.fashu.qisihuisheng.2": "治疗自己",
    "game.paiku.fashu.qisihuisheng.3": "16♥",
    "game.paiku.fashu.qisihuisheng.4": " 并获得持续60s的额外生命",
    "game.paiku.fashu.qisihuisheng.5": "10♥",
    "game.paiku.fashu.shandianhongming.1": " 闪电轰鸣",
    "game.paiku.fashu.shandianhongming.2": "召唤闪电劈向敌方所有玩家 造成",
    "game.paiku.fashu.shandianhongming.3": "1s眩晕",
    "game.paiku.fashu.shengchanling.1": " 生产令",
    "game.paiku.fashu.shengchanling.2": "2Kmax",
    "game.paiku.fashu.shengchanling.3": " 下回合多抽",
    "game.paiku.fashu.shengchanling.4": "2张牌",
    "game.paiku.fashu.shenshengzhiguang.1": " 神圣之光",
    "game.paiku.fashu.shenshengzhiguang.2": "为自身回复",
    "game.paiku.fashu.shihuapifu.1": " 石化皮肤",
    "game.paiku.fashu.shihuapifu.2": "友方队伍玩家获得90s",
    "game.paiku.fashu.shihuapifu.3": "额外生命20♥",
    "game.paiku.fashu.shijiaoganrao.1": " 视角干扰",
    "game.paiku.fashu.shijiaoganrao.2": "将敌方所有玩家",
    "game.paiku.fashu.shijiaoganrao.3": "随机转向",
    "game.paiku.fashu.shuiliuyongdong.1": " 水流涌动",
    "game.paiku.fashu.shuiliuyongdong.2": "1张牌",
    "game.paiku.fashu.shuiliuyongdong.3": " 队伍所有玩家回复",
    "game.paiku.fashu.shunshouqianyang.1": " 顺手牵羊",
    "game.paiku.fashu.shunshouqianyang.2": " 敌方1名玩家弃掉1张牌",
    "game.paiku.fashu.sijiruchun.1": "7K",
    "game.paiku.fashu.sijiruchun.2": " 四季如春",
    "game.paiku.fashu.sijiruchun.3": " 队伍其他玩家获得",
    "game.paiku.fashu.sixingxuangao.1": " 死刑宣告",
    "game.paiku.fashu.sixingxuangao.2": "在敌方所有玩家头顶召唤一个",
    "game.paiku.fashu.sixingxuangao.3": "铁砧",
    "game.paiku.fashu.wugufengdeng.1": " 五谷丰登",
    "game.paiku.fashu.wugufengdeng.2": "所有玩家抽",
    "game.paiku.fashu.wuyong.1": " 无用",
    "game.paiku.fashu.wuyong.2": "获得三张没有用的牌",
    "game.paiku.fashu.wuyong.3": "可以用来触发陷阱",
    "game.paiku.fashu.xianxuezhuanhua.1": " 鲜血转化",
    "game.paiku.fashu.xianxuezhuanhua.2": "扣除",
    "game.paiku.fashu.xianxuezhuanhua.3": "24♥ ",
    "game.paiku.fashu.xianxuezhuanhua.4": "4张法术牌",
    "game.paiku.fashu.xinlingfenshao.1": " 心灵焚烧",
    "game.paiku.fashu.xinlingfenshao.2": "使敌方队伍所有生物凋零共计",
    "game.paiku.fashu.xipai.1": " 洗牌",
    "game.paiku.fashu.xipai.2": "依照从左到右 从物品栏到背包的顺序",
    "game.paiku.fashu.xipai.3": "洗2张牌",
    "game.paiku.fashu.yingyuzhili.1": " 盈余之力",
    "game.paiku.fashu.yingyuzhili.2": "消耗你所有的K",
    "game.paiku.fashu.yingyuzhili.3": " 每消耗2K就给队伍所有玩家治疗1♥",
    "game.paiku.fashu.yinnicangku.1": "10K",
    "game.paiku.fashu.yinnicangku.2": " 隐匿仓库",
    "game.paiku.fashu.yinnicangku.3": "下回合开始时多",
    "game.paiku.fashu.yizhiqusheng.1": " 以智取胜",
    "game.paiku.fashu.yizhiqusheng.2": "1张军团牌",
    "game.paiku.fashu.yizhiqusheng.3": "和",
    "game.paiku.fashu.yizhiqusheng.4": "1张装备牌",
    "game.paiku.fashu.youchangjiedai.1": " 有偿借贷",
    "game.paiku.fashu.youchangjiedai.2": "你获得",
    "game.paiku.fashu.youchangjiedai.3": " 但是",
    "game.paiku.fashu.youchangjiedai.4": "-2Kmax",
    "game.paiku.fashu.yuyanzaihuo.1": " 预言灾祸",
    "game.paiku.fashu.yuyanzaihuo.2": "在60s内 获得",
    "game.paiku.fashu.yuyanzaihuo.3": "抗性提升4",
    "game.paiku.fashu.zaijijinhou.1": " 宰鸡敬猴",
    "game.paiku.fashu.zaijijinhou.2": "杀死1个",
    "game.paiku.fashu.zaijijinhou.3": "敌方队伍图腾",
    "game.paiku.fashu.zhanshishengchan.1": " 战时生产",
    "game.paiku.fashu.zhengxiu.1": " 整修",
    "game.paiku.fashu.zhengxiu.2": "2张装备牌",
    "game.paiku.fashu.zhouranyingbao.1": " 骤然引爆",
    "game.paiku.fashu.zhouranyingbao.2": "召唤一只",
    "game.paiku.fashu.zhouranyingbao.3": "威力与血量加强 引爆速度大幅度加快",
    "game.paiku.fashu.zhouranyingbao.4": "的苦力怕",
    "game.paiku.fashu.zuzhouhujia.1": " 诅咒护甲",
    "game.paiku.fashu.zuzhouhujia.2": "随机对敌方一名敌人和胸甲替换成",
    "game.paiku.fashu.zuzhouhujia.3": "诅咒护甲 无法脱下 并且有额外减益效果",
    "game.paiku.jiben.diaolingkulou.1": " 凋零骷髅",
    "game.paiku.jiben.diaolingkulou.2": "基本牌",
    "game.paiku.jiben.diaolingkulou.3": "凋零骷髅",
    "game.paiku.jiben.ehun.1": " 恶魂",
    "game.paiku.jiben.ehun.2": "体积缩小的恶魂",
    "game.paiku.jiben.jiangshi.1": " 僵尸",
    "game.paiku.jiben.jiangshi.2": "僵尸",
    "game.paiku.jiben.jijingshanyang.1": " 寂静山羊",
    "game.paiku.jiben.jijingshanyang.2": "无声的不停冲撞的尖叫山羊 它出场时携带两秒隐身",
    "game.paiku.jiben.juduzhizhu.1": " 剧毒蜘蛛",
    "game.paiku.jiben.juduzhizhu.2": "剧毒蜘蛛",
    "game.paiku.jiben.kulipa.1": " 苦力怕",
    "game.paiku.jiben.kulipa.2": "苦力怕",
    "game.paiku.jiben.kulou.1": " 骷髅",
    "game.paiku.jiben.kulou.2": "骷髅",
    "game.paiku.jiben.lieyanren.1": " 烈焰人",
    "game.paiku.jiben.lieyanren.2": "烈焰人",
    "game.paiku.jiben.liulangzhe.1": " 流浪者",
    "game.paiku.jiben.liulangzhe.2": "流浪者",
    "game.paiku.jiben.manbing.1": " 蛮兵",
    "game.paiku.jiben.manbing.2": "蛮兵",
    "game.paiku.jiben.mifeng.1": " 蜜蜂",
    "game.paiku.jiben.mifeng.2": "蜜蜂",
    "game.paiku.jiben.moyingman.1": " 末影螨",
    "game.paiku.jiben.moyingman.2": "末影螨",
    "game.paiku.jiben.moyingren.1": " 末影人",
    "game.paiku.jiben.moyingren.2": "末影人",
    "game.paiku.jiben.naogui.1": " 恼鬼",
    "game.paiku.jiben.naogui.2": "恼鬼",
    "game.paiku.jiben.nishi.1": " 溺尸",
    "game.paiku.jiben.nishi.2": "携带三叉戟的溺尸",
    "game.paiku.jiben.nvwu.1": " 女巫",
    "game.paiku.jiben.nvwu.2": "女巫",
    "game.paiku.jiben.shashoutu.1": " 杀手兔",
    "game.paiku.jiben.shashoutu.2": "杀手兔",
    "game.paiku.jiben.weidaoshi.1": " 卫道士",
    "game.paiku.jiben.weidaoshi.2": "卫道士",
    "game.paiku.jiben.wurenji.1": " 无人机",
    "game.paiku.jiben.wurenji.2": "会飞的潜影贝",
    "game.paiku.jiben.xiaohuanyi.1": " 小幻翼",
    "game.paiku.jiben.xiaohuanyi.2": "体积缩小的幻翼",
    "game.paiku.jiben.xuanfengren.1": " 旋风人",
    "game.paiku.jiben.xuanfengren.2": "旋风人",
    "game.paiku.jiben.youzhushou.1": " 疣猪兽",
    "game.paiku.jiben.youzhushou.2": "疣猪兽",
    "game.paiku.jiben.yuangushouweizhe.1": " 远古守卫者",
    "game.paiku.jiben.yuangushouweizhe.2": "远古守卫者",
    "game.paiku.jiben.zhaohai.1": " 沼骸",
    "game.paiku.jiben.zhaohai.2": "沼骸",
    "game.paiku.jiben.zhizhu.1": " 蜘蛛",
    "game.paiku.jiben.zhizhu.2": "蜘蛛",
    "game.paiku.jiben.zhuling.1": " 猪灵",
    "game.paiku.jiben.zhuling.2": "穿着金套的猪灵",
    "game.paiku.juntuan.baozhajuntuan.1": " 爆炸军团",
    "game.paiku.juntuan.baozhajuntuan.2": "军团牌",
    "game.paiku.juntuan.baozhajuntuan.3": "召唤4只",
    "game.paiku.juntuan.chongzai.1": " 虫灾",
    "game.paiku.juntuan.chongzai.2": "召唤8只",
    "game.paiku.juntuan.chongzai.3": "末影瞒",
    "game.paiku.juntuan.diyuzhihuo.1": " 地狱之火",
    "game.paiku.juntuan.errenchengjun.1": " 二人成军",
    "game.paiku.juntuan.errenchengjun.2": "召唤2只",
    "game.paiku.juntuan.errenchengjun.3": "大型史莱姆",
    "game.paiku.juntuan.fengyongerzhi.1": " 蜂拥而至",
    "game.paiku.juntuan.fengyongerzhi.2": "召唤5只",
    "game.paiku.juntuan.jieluexiaodui.1": " 劫掠小队",
    "game.paiku.juntuan.jieluexiaodui.2": "召唤3只",
    "game.paiku.juntuan.jieluexiaodui.3": "劫掠者",
    "game.paiku.juntuan.jieluexiaodui.4": "和1只",
    "game.paiku.juntuan.jufengguojing.1": " 飓风过境",
    "game.paiku.juntuan.mengduzhuaya.1": " 猛毒爪牙",
    "game.paiku.juntuan.morilailin.1": " 末日来临",
    "game.paiku.juntuan.morilailin.2": "闪电苦力怕",
    "game.paiku.juntuan.shashouxiaodui.1": " 杀手小队",
    "game.paiku.juntuan.shenghaikongju.1": " 深海恐惧",
    "game.paiku.juntuan.shenghaikongju.2": "守卫者",
    "game.paiku.juntuan.sheshoubudui.1": " 射手部队",
    "game.paiku.juntuan.sheshoubudui.2": "和2只",
    "game.paiku.juntuan.sheshoubudui.3": "以及2只",
    "game.paiku.juntuan.shixuelangqun.1": "15K",
    "game.paiku.juntuan.shixuelangqun.2": " 嗜血狼群",
    "game.paiku.juntuan.shixuelangqun.3": "召唤6只",
    "game.paiku.juntuan.shixuelangqun.4": "狼",
    "game.paiku.juntuan.shixuelangqun.5": "拥有击退抗性与更多的血量",
    "game.paiku.juntuan.shixuelangqun.6": "且攻击附带",
    "game.paiku.juntuan.shixuelangqun.7": "凋零与吸血",
    "game.paiku.juntuan.silingwushi.1": " 死灵巫师",
    "game.paiku.juntuan.silingwushi.2": "召唤1只",
    "game.paiku.juntuan.silingwushi.3": "死灵巫师",
    "game.paiku.juntuan.silingwushi.4": "生命值24♥ 进行范围攻击 每2s对5格内敌方玩家造成3♥伤害 这个效果会随着难度提高",
    "game.paiku.juntuan.silingwushi.5": "在场时",
    "game.paiku.juntuan.silingwushi.6": "每2s召唤1只silingpucong 死后召唤3只silingpucong",
    "game.paiku.juntuan.silingwushi.7": "silingpucong",
    "game.paiku.juntuan.silingwushi.8": "生命值1♥ 攻击力低",
    "game.paiku.juntuan.silingwushi.9": "攻击附带",
    "game.paiku.juntuan.silingwushi.10": "中毒",
    "game.paiku.juntuan.silingwushi.11": "2s",
    "game.paiku.juntuan.silingwushi.12": "(silingpucong不算入击杀数)",
    "game.paiku.juntuan.wanglingdajun.1": " 亡灵大军",
    "game.paiku.juntuan.wojilangchao.1": " 我即浪潮",
    "game.paiku.juntuan.wojilangchao.2": "骑着守卫者的三叉戟溺尸",
    "game.paiku.juntuan.wufalianhui.1": " 巫法联会",
    "game.paiku.juntuan.wurenjiqun.1": " 无人机群",
    "game.paiku.juntuan.wurenjiqun.2": "无人机",
    "game.paiku.juntuan.wuwangjiangshi.1": " 舞王僵尸",
    "game.paiku.juntuan.wuwangjiangshi.2": "舞王僵尸",
    "game.paiku.juntuan.wuwangjiangshi.3": "出场时",
    "game.paiku.juntuan.wuwangjiangshi.4": "不能攻击 不能移动 持续5s",
    "game.paiku.juntuan.wuwangjiangshi.5": " 结束后在四周召唤4只",
    "game.paiku.juntuan.wuwangjiangshi.6": "舞伴僵尸",
    "game.paiku.juntuan.wuwangjiangshi.7": "(若期间舞王僵尸死亡则不召唤舞伴僵尸)",
    "game.paiku.juntuan.wuwangjiangshi.8": "在场时舞王僵尸获得",
    "game.paiku.juntuan.wuwangjiangshi.9": "抗性提升2",
    "game.paiku.juntuan.wuwangjiangshi.10": "范围5格内友军获得",
    "game.paiku.juntuan.wuwangjiangshi.11": "速度1 生命回复1",
    "game.paiku.juntuan.xiajieruqing.1": " 下界入侵",
    "game.paiku.juntuan.xiajieruqing.2": "猪灵",
    "game.paiku.juntuan.xiajieruqing.3": "回收你所有的",
    "game.paiku.juntuan.xiajieruqing.4": " 每回收1张基础牌 则多召唤1只猪灵",
    "game.paiku.juntuan.xiaoguidangjia.1": " 小鬼当家",
    "game.paiku.juntuan.xiaoguidangjia.2": "攻击分别造成凋零 中毒 失明 缓慢的小僵尸",
    "game.paiku.juntuan.xiaozhukuaipao.1": " 小猪快跑",
    "game.paiku.juntuan.xingshizourou.1": " 行尸走肉",
    "game.paiku.juntuan.xingshizourou.2": "小僵尸",
    "game.paiku.juntuan.zaieshuangxing.1": " 灾厄双星",
    "game.paiku.juntuan.zaieshuangxing.2": "幻术师",
    "game.paiku.juntuan.zaieshuangxing.3": "唤魔者",
    "game.paiku.shenji.fanxiangfeileishen.1": " 飞雷神•反",
    "game.paiku.shenji.fanxiangfeileishen.2": "神迹牌",
    "game.paiku.shenji.fanxiangfeileishen.3": "将敌方一位玩家传到我方阵营",
    "game.paiku.shenji.fanxiangfeileishen.4": "10秒后返回",
    "game.paiku.shenji.feileishen.1": " 飞雷神",
    "game.paiku.shenji.feileishen.2": "使用后你传送到",
    "game.paiku.shenji.feileishen.3": "敌方区域",
    "game.paiku.shenji.feileishen.4": " 10s后折回",
    "game.paiku.shenji.fuzhi.1": " 复制",
    "game.paiku.shenji.fuzhi.2": "将物品栏第一个物品",
    "game.paiku.shenji.fuzhi.3": "复制一份",
    "game.paiku.shenji.haogaowuyuan.1": " 好高骛远",
    "game.paiku.shenji.haogaowuyuan.2": "将身上所有牌洗掉",
    "game.paiku.shenji.haogaowuyuan.3": "抽洗掉牌数+2的牌",
    "game.paiku.shenji.huoliquankai.1": " 火力全开",
    "game.paiku.shenji.huoliquankai.2": "30K",
    "game.paiku.shenji.jinfajiejie.1": " 禁法结界",
    "game.paiku.shenji.jinfajiejie.2": "敌方随机2位玩家",
    "game.paiku.shenji.jinfajiejie.3": "-4Kmax",
    "game.paiku.shenji.juechufengsheng.1": " 绝处逢生",
    "game.paiku.shenji.juechufengsheng.2": "恢复自身",
    "game.paiku.shenji.juechufengsheng.3": "所有生命值",
    "game.paiku.shenji.lairichanghuan.1": " 来日偿还",
    "game.paiku.shenji.lairichanghuan.2": "记录你上一回合至使用本卡时间内受到的的所有伤害 ",
    "game.paiku.shenji.lairichanghuan.3": "造成等额伤害分配至敌方所有玩家",
    "game.paiku.shenji.lairichanghuan.4": "一回合只能使用一次",
    "game.paiku.shenji.linghungeshe.1": " 灵魂割舍",
    "game.paiku.shenji.linghungeshe.2": "斩杀敌方生命低于",
    "game.paiku.shenji.linghungeshe.3": "25♥",
    "game.paiku.shenji.linghungeshe.4": "的所有玩家",
    "game.paiku.shenji.lingjia.1": " 凌驾",
    "game.paiku.shenji.lingjia.2": "使用后获得一张随时使用的卡牌",
    "game.paiku.shenji.lingjia.3": "[君临天下]",
    "game.paiku.shenji.muyuankuanghuan.1": " 墓园狂欢",
    "game.paiku.shenji.muyuankuanghuan.2": "现在开始 你以任意方式获取的以下种类的牌转化为特殊的衍生卡",
    "game.paiku.shenji.muyuankuanghuan.3": "根据种类不同转化的效率不同",
    "game.paiku.shenji.muyuankuanghuan.4": "基本牌*1",
    "game.paiku.shenji.muyuankuanghuan.5": "=[狂欢僵尸]*1 ",
    "game.paiku.shenji.muyuankuanghuan.6": "军团牌*1",
    "game.paiku.shenji.muyuankuanghuan.7": "=[狂欢僵尸]*3 ",
    "game.paiku.shenji.muyuankuanghuan.8": "诅咒牌*1",
    "game.paiku.shenji.muyuankuanghuan.9": "=[狂欢僵尸]*2 ",
    "game.paiku.shenji.muyuankuanghuan.10": "陷阱牌*1",
    "game.paiku.shenji.muyuankuanghuan.11": "同时 +5Kmax 每一个友方回合多抽2张牌",
    "game.paiku.shenji.shenglihaojiao.1": " 胜利号角",
    "game.paiku.shenji.shenglihaojiao.2": "3s内 召唤及已经生成的怪物获得",
    "game.paiku.shenji.shenglihaojiao.3": "力量4与速度4",
    "game.paiku.shenji.shikongbengta.1": " 时空崩塌",
    "game.paiku.shenji.shikongbengta.2": "清除双方",
    "game.paiku.shenji.shikongbengta.3": "所有非玩家生物",
    "game.paiku.shenji.wangzhibaoku.1": " 王之宝库",
    "game.paiku.shenji.wangzhibaoku.2": "从王之宝库中抽取一把",
    "game.paiku.shenji.wangzhibaoku.3": "传奇宝具",
    "game.paiku.shenji.xukonghuixiang.1": " 虚空回响",
    "game.paiku.shenji.xukonghuixiang.2": "本回合内 你每使用1张",
    "game.paiku.shenji.xukonghuixiang.3": "基本牌 ",
    "game.paiku.shenji.youanjianglin.1": "20K",
    "game.paiku.shenji.youanjianglin.2": " 幽谙降临",
    "game.paiku.shenji.youanjianglin.3": "监守者",
    "game.paiku.shenji.youanjianglin.4": "监守者基础血量=[",
    "game.paiku.shenji.youanjianglin.5": "15♥",
    "game.paiku.shenji.youanjianglin.6": "*敌方玩家存活人数",
    "game.paiku.shenji.youanjianglin.7": "血量最多为100♥",
    "game.paiku.tuteng.baomao.1": "9K",
    "game.paiku.tuteng.baomao.2": " 豹猫",
    "game.paiku.tuteng.baomao.3": "图腾牌",
    "game.paiku.tuteng.baomao.4": "在队伍图腾区生成豹猫",
    "game.paiku.tuteng.baomao.5": "图腾存活效果：",
    "game.paiku.tuteng.baomao.6": "1.队伍玩家获得",
    "game.paiku.tuteng.baomao.7": "速度2",
    "game.paiku.tuteng.baomao.8": "2.每回合结束时 对敌方队伍的随机1个图腾造成",
    "game.paiku.tuteng.baomao.9": "4♥",
    "game.paiku.tuteng.baomao.10": "伤害",
    "game.paiku.tuteng.cunmin.1": " 村民",
    "game.paiku.tuteng.cunmin.2": "在队伍图腾区生成村民",
    "game.paiku.tuteng.cunmin.3": "存活效果：",
    "game.paiku.tuteng.cunmin.4": "1.队伍使用的怪物获得",
    "game.paiku.tuteng.cunmin.5": "抗性提升1",
    "game.paiku.tuteng.cunmin.6": "2.队伍铁傀儡获得",
    "game.paiku.tuteng.cunmin.7": " 每回合结束时为铁傀儡",
    "game.paiku.tuteng.cunmin.8": "回复血量",
    "game.paiku.tuteng.haigui.1": " 海龟",
    "game.paiku.tuteng.haigui.2": "在队伍图腾区生成海龟",
    "game.paiku.tuteng.haigui.3": "1.敌方使用的怪物获得",
    "game.paiku.tuteng.haigui.4": "缓慢1",
    "game.paiku.tuteng.ji.1": " 鸡",
    "game.paiku.tuteng.ji.2": "在队伍图腾区生成鸡",
    "game.paiku.tuteng.ji.3": "1.每回合开始时 队伍所有玩家多获得",
    "game.paiku.tuteng.liulangshangren.1": "14K",
    "game.paiku.tuteng.liulangshangren.2": " 流浪商人",
    "game.paiku.tuteng.liulangshangren.3": "在队伍图腾区生成流浪商人",
    "game.paiku.tuteng.moguniu.1": "18K",
    "game.paiku.tuteng.moguniu.2": " 蘑菇牛",
    "game.paiku.tuteng.moguniu.3": "在队伍图腾区生成蘑菇牛",
    "game.paiku.tuteng.moguniu.4": "1.队伍玩家",
    "game.paiku.tuteng.moguniu.5": "免疫",
    "game.paiku.tuteng.moguniu.6": "失明 缓慢 虚弱等负面效果",
    "game.paiku.tuteng.niu.1": " 牛",
    "game.paiku.tuteng.niu.2": "在队伍图腾区生成牛",
    "game.paiku.tuteng.niu.3": "力量1",
    "game.paiku.tuteng.tiekuilei.1": "16K",
    "game.paiku.tuteng.tiekuilei.2": " 铁傀儡",
    "game.paiku.tuteng.tiekuilei.3": "在队伍区域中间生成铁傀儡",
    "game.paiku.tuteng.tiekuilei.4": "1.在铁傀儡5格范围内的敌方怪物获得",
    "game.paiku.tuteng.tiekuilei.5": "虚弱2",
    "game.paiku.tuteng.tiekuilei.6": "2.铁傀儡会主动攻击敌方使用的怪物",
    "game.paiku.tuteng.tu.1": " 兔",
    "game.paiku.tuteng.tu.2": "在队伍图腾区生成兔",
    "game.paiku.tuteng.tu.3": "跳跃提升3",
    "game.paiku.tuteng.yang.1": " 羊",
    "game.paiku.tuteng.yang.2": "在队伍图腾区生成羊",
    "game.paiku.tuteng.yang.3": "1.每回合结束时为队伍玩家回复血量",
    "game.paiku.tuteng.yang.4": "6♥",
    "game.paiku.tuteng.yang.5": "2.每回合结束时为队伍图腾回复血量",
    "game.paiku.tuteng.yang.6": "1♥",
    "game.paiku.tuteng.zhencebei.1": " 侦测贝",
    "game.paiku.tuteng.zhencebei.2": "在队伍图腾区生成潜影贝",
    "game.paiku.tuteng.zhencebei.3": "1.你的队伍",
    "game.paiku.tuteng.zhencebei.4": "不会触发陷阱",
    "game.paiku.tuteng.zhu.1": " 猪",
    "game.paiku.tuteng.zhu.2": "在队伍图腾区生成猪",
    "game.paiku.xianjing.hewei.1": " 合围",
    "game.paiku.xianjing.hewei.2": "陷阱卡",
    "game.paiku.xianjing.hewei.3": "使用后埋下陷阱 敌方在达到条件时触发 触发后失效",
    "game.paiku.xianjing.hewei.4": "条件：敌方任意玩家使用",
    "game.paiku.xianjing.hewei.5": "基础牌",
    "game.paiku.xianjing.hewei.6": "或",
    "game.paiku.xianjing.hewei.7": "时",
    "game.paiku.xianjing.hewei.8": "触发：清除",
    "game.paiku.xianjing.hewei.9": "友方区域",
    "game.paiku.xianjing.hewei.10": "所有",
    "game.paiku.xianjing.hewei.11": "敌对生物",
    "game.paiku.xianjing.jingxiahezi.1": " 惊吓盒子",
    "game.paiku.xianjing.jingxiahezi.2": "触发：在敌方场地召唤加速爆炸的苦力怕",
    "game.paiku.xianjing.laizishenchu.1": " 来自深处",
    "game.paiku.xianjing.laizishenchu.2": "触发：本队所有玩家回复",
    "game.paiku.xianjing.molifushi.1": " 魔力腐蚀",
    "game.paiku.xianjing.molifushi.2": "触发：对自己造成",
    "game.paiku.xianjing.molifushi.3": "无视护甲与抗性提升的真实伤害",
    "game.paiku.xianjing.qianjunyifa.1": " 千钧一发",
    "game.paiku.xianjing.qianjunyifa.2": "触发：传送",
    "game.paiku.xianjing.qianjunyifa.3": "至敌方场地",
    "game.paiku.xianjing.qinglvqianmou.1": " 轻虑浅谋",
    "game.paiku.xianjing.qinglvqianmou.2": "条件：敌方回合结束时",
    "game.paiku.xianjing.qinglvqianmou.3": "触发：本回合内每使用1张牌 就对自己造成",
    "game.paiku.xianjing.qinglvqianmou.4": "0.5♥",
    "game.paiku.xianjing.qinglvqianmou.5": "真实伤害",
    "game.paiku.xianjing.shifaxiaogui.1": " 施法小鬼",
    "game.paiku.xianjing.shifaxiaogui.2": "触发：在其脚下召唤一只加强的小僵尸",
    "game.paiku.xianjing.shufashixiao.1": " 术法失效",
    "game.paiku.xianjing.shufashixiao.2": "触发：该法术失效",
    "game.paiku.xianjing.shusifangshou.1": " 殊死防守",
    "game.paiku.xianjing.shusifangshou.2": "触发：友方玩家获得20s",
    "game.paiku.xianjing.shusifangshou.3": "20♥",
    "game.paiku.xianjing.sunhaoguodu.1": " 损耗过度",
    "game.paiku.xianjing.sunhaoguodu.2": "触发：扣除其",
    "game.paiku.xianjing.toulianghuanzhu.1": " 偷梁换柱",
    "game.paiku.xianjing.toulianghuanzhu.2": "触发：记录对方",
    "game.paiku.xianjing.toulianghuanzhu.3": "K最多的玩家的剩余K",
    "game.paiku.xianjing.toulianghuanzhu.4": " 下回合开始时将其",
    "game.paiku.xianjing.toulianghuanzhu.5": "平均分配给已方所有玩家",
    "game.paiku.xianjing.toulianghuanzhu.6": "(每名玩家最多6K 不取余数)",
    "game.paiku.xianjing.yaoyuandeqiao.1": " 遥远的桥",
    "game.paiku.xianjing.youdi.1": " 诱敌",
    "game.paiku.xianjing.youdi.2": "条件：敌方任意玩家回合内使用",
    "game.paiku.xianjing.youdi.3": "第2张法术牌",
    "game.paiku.yansheng.huoqiutouzi.1": " 火球骰子",
    "game.paiku.yansheng.huoqiutouzi.2": "待补充",
    "game.paiku.yansheng.jinzijue.1": " 禁字决",
    "game.paiku.yansheng.jinzijue.2": "启封",
    "game.paiku.yansheng.jinzijue.3": "首次使用时生命上限被修正至100♥ 每次使用后扣除你的10♥生命上限 依据使用次数获得以下效果",
    "game.paiku.yansheng.jinzijue.4": "1.速度1",
    "game.paiku.yansheng.jinzijue.5": "2.抗性提升1 免疫失明效果",
    "game.paiku.yansheng.jinzijue.6": "3.力量1 急迫3 免疫挖掘疲劳效果",
    "game.paiku.yansheng.jinzijue.7": "4.力量2 速度2 生命回复1 免疫缓慢效果",
    "game.paiku.yansheng.jinzijue.8": "5.力量3 抗性提升2 免疫中毒与凋零效果",
    "game.paiku.yansheng.jinzijue.9": "6.力量4 抗性提升3 速度4 生命回复2 30s获得一次额外生命 免疫飘浮效果",
    "game.paiku.yansheng.jinzijue.10": "7.生命回复3 不会被死神之镰处决 无法被灵魂割舍斩杀",
    "game.paiku.yansheng.jinzijue.11": "8.抗性提升4",
    "game.paiku.yansheng.jinzijue.12": "9.无",
    "game.paiku.yansheng.jinzijue.13": "10.[禁忌出世 禁字封闭]:所有人的禁字决抽取概率设为0% 无法再使用禁字决",
    "game.paiku.yansheng.kuanghuanzombie.1": " 狂欢僵尸",
    "game.paiku.yansheng.kuanghuanzombie.2": "墓园狂欢",
    "game.paiku.yansheng.kuanghuanzombie.3": "狂欢僵尸",
    "game.paiku.yansheng.kuanghuanzombie.4": "每使用一定次数 狂欢僵尸都会增强",
    "game.paiku.yansheng.longxi.1": "龙息",
    "game.paiku.yansheng.longxi.2": "F键",
    "game.paiku.yansheng.longxi.3": "使用 一次性物品",
    "game.paiku.yansheng.longxi.4": "净化队伍玩家",
    "game.paiku.yansheng.longxi.5": "负面效果",
    "game.paiku.yansheng.longxi.6": "周围敌对怪物获得飘浮",
    "game.paiku.zhuangbei.bianxiehuosai.1": " 便携活塞",
    "game.paiku.zhuangbei.bianxiehuosai.2": "装备牌",
    "game.paiku.zhuangbei.bianxiehuosai.3": "获得一个便携活塞(增加击退)",
    "game.paiku.zhuangbei.busituteng.1": " 不死图腾",
    "game.paiku.zhuangbei.busituteng.2": "随机获得一个不死图腾",
    "game.paiku.zhuangbei.dunpai.1": " 盾牌",
    "game.paiku.zhuangbei.dunpai.2": "获得一个盾牌",
    "game.paiku.zhuangbei.haiguilinjia.1": " 海龟鳞甲",
    "game.paiku.zhuangbei.haiguilinjia.2": "获得一个海龟鳞甲(增加护甲值与盔甲韧性)",
    "game.paiku.zhuangbei.jinjian.1": " 金剑",
    "game.paiku.zhuangbei.jinjian.2": "获得一把金剑",
    "game.paiku.zhuangbei.jinshengji.1": " 金升级",
    "game.paiku.zhuangbei.jinshengji.2": "获得一套金护甲",
    "game.paiku.zhuangbei.longxi.1": " 龙息",
    "game.paiku.zhuangbei.longxi.2": "获得一瓶可随时使用的龙息",
    "game.paiku.zhuangbei.posuijianren.1": " 破碎剑刃",
    "game.paiku.zhuangbei.posuijianren.2": "获得一个破碎剑刃(增加攻速)",
    "game.paiku.zhuangbei.tiefu.1": " 铁斧",
    "game.paiku.zhuangbei.tiefu.2": "获得一把铁斧",
    "game.paiku.zhuangbei.tiejian.1": " 铁剑",
    "game.paiku.zhuangbei.tiejian.2": "获得一把铁剑",
    "game.paiku.zhuangbei.tieshengji.1": " 铁升级",
    "game.paiku.zhuangbei.tieshengji.2": "获得一套铁护甲",
    "game.paiku.zhuangbei.weihu.1": " 维护",
    "game.paiku.zhuangbei.weihu.2": "为你主手武器增加十点击杀数(请确认武器在主手再使用)",
    "game.paiku.zhuangbei.xiajiehejinjian.1": " 下界合金剑",
    "game.paiku.zhuangbei.xiajiehejinjian.2": "获得一把下界合金剑",
    "game.paiku.zhuangbei.xiajiehejinshengji.1": " 下界合金升级",
    "game.paiku.zhuangbei.xiajiehejinshengji.2": "获得一件下界合金护甲",
    "game.paiku.zhuangbei.xiajiehejinshengji.3": "同一人抽取每次必定获得不同的护甲",
    "game.paiku.zhuangbei.xiajiehejinshengji.4": "套装效果：",
    "game.paiku.zhuangbei.xiajiehejinshengji.5": "穿戴2件时 获得",
    "game.paiku.zhuangbei.xiajiehejinshengji.6": "穿戴3件时 获得",
    "game.paiku.zhuangbei.xiajiehejinshengji.7": "穿戴4件时 获得",
    "game.paiku.zhuangbei.xiajiehejinshengji.8": "抗性提升3",
    "game.paiku.zhuangbei.xieding.1": " 鞋钉",
    "game.paiku.zhuangbei.xieding.2": "获得一个鞋钉(增加击退抗性)",
    "game.paiku.zhuangbei.xunjiezhiyu.1": " 迅捷之羽",
    "game.paiku.zhuangbei.xunjiezhiyu.2": "获得一个迅捷之羽(增加移速)",
    "game.paiku.zhuangbei.zhongchui.1": " 重锤",
    "game.paiku.zhuangbei.zhongchui.2": "获得一把重锤",
    "game.paiku.zhuangbei.zuanshifu.1": " 钻石斧",
    "game.paiku.zhuangbei.zuanshifu.2": "获得一把钻石斧",
    "game.paiku.zhuangbei.zuanshijian.1": " 钻石剑",
    "game.paiku.zhuangbei.zuanshijian.2": "获得一把钻石剑",
    "game.paiku.zhuangbei.zuanshishengji.1": "13K",
    "game.paiku.zhuangbei.zuanshishengji.2": " 钻石升级",
    "game.paiku.zhuangbei.zuanshishengji.3": "获得一套钻石护甲",
    "game.paiku.zuzhou.chengmo.1": " 沉默",
    "game.paiku.zuzhou.chengmo.2": "诅咒牌",
    "game.paiku.zuzhou.chengmo.3": "持续清除敌方所有玩家身边的掉落物 持续至下回合结束",
    "game.paiku.zuzhou.diandao.1": " 颠倒",
    "game.paiku.zuzhou.diandao.2": "给敌方玩家施加飘浮效果",
    "game.paiku.zuzhou.duantui.1": " 断腿",
    "game.paiku.zuzhou.duantui.2": "给敌方玩家施加缓慢2以及不能跳跃 持续15s",
    "game.paiku.zuzhou.hunluan.1": " 混乱",
    "game.paiku.zuzhou.hunluan.2": "打开敌方队伍友伤 持续至回合结束",
    "game.paiku.zuzhou.jieduan.1": " 截断",
    "game.paiku.zuzhou.jieduan.2": "给敌方玩家施加挖掘疲劳 持续20s",
    "game.paiku.zuzhou.kujie.1": " 枯竭",
    "game.paiku.zuzhou.kujie.2": "对手下一回合使用牌后多消耗1点(不可叠加)",
    "game.paiku.zuzhou.pingbi.1": " 屏蔽",
    "game.paiku.zuzhou.pingbi.2": "你使用的下一张牌 没有用牌信息 但使用该卡的后续其他信息不会屏蔽 且仍会触发陷阱",
    "game.paiku.zuzhou.wuli.1": " 无力",
    "game.paiku.zuzhou.wuli.2": "给敌方玩家施加虚弱1(等效于-3攻击伤害) 持续20s",
    "game.paiku.zuzhou.wuxing.1": " 无形",
    "game.paiku.zuzhou.wuxing.2": "给敌方场地怪物隐身 持续5s",
    "game.paiku.zuzhou.zhangyan.1": " 障眼",
    "game.paiku.zuzhou.zhangyan.2": "给敌方玩家施加失明 持续20s",
    "game.start.input.1": "正在播放音乐~可使用",
    "game.start.input.2": "/trigger stopsound",
    "game.start.input.3": "或是使用",
    "game.start.input.4": "/trigger music_kards",
    "game.start.input.5": "以更换音乐",
    "game.start.start.1": "两队人数相差过多 无法进行游戏 人数差最多为1 且人数多的队伍必须是蓝队",
    "game.start.start.2": "人数不足 无法进行游戏",
    "game.start.start.3": "人数过多 无法进行游戏",
    "game.start.wait_start.1": "金胡萝卜",
    "game.start.wait_start.2": "每击杀10只生物升级[最高5级]",
    "game.start.wait_start.3": "老朋友",
    "game.start.wait_start.4": "在主手时：",
    "game.start.wait_start.5": " 3 攻击伤害",
    "game.start.wait_start.6": " 3.5 攻击速度",
    "game.start.wait_start.7": "便携命令书",
    "game.start.wait_start.8": "点击文字使用",
    "game.start.wait_start.9": "发起投降",
    "game.start.wait_start.10": "重置游戏",
    "game.start.gamerule.random.1": "本局随机事件",
    "game.start.gamerule.wangzhibaoku.1": "王的宝库现于世间",
    "game.start.gamerule.wangzhibaoku.2": "所有人抽取一次王之宝库",
    "game.yongpaiku.template.1": "使用了",
    "game.yongpaiku.template.2": "[xxx]",
    "game.yongpaiku.template.3": "xxxx",
    "game.yongpaiku.template.4": "[xx]",
    "game.yongpaiku.template.5": "?????",
    "game.yongpaiku.fashu.beishuiyizhan.1": "[背水一战]",
    "game.yongpaiku.fashu.chaotuoxili.1": "[超脱洗礼]",
    "game.yongpaiku.fashu.chongzhu.1": "[重铸]",
    "game.yongpaiku.fashu.chongzhu.2": "装备牌回收数:",
    "game.yongpaiku.fashu.chunnuanhuakai.1": "[春暖花开]",
    "game.yongpaiku.fashu.duming.1": "[赌命]",
    "game.yongpaiku.fashu.duming.2": "双方队伍进行一次随机点数(1~100)",
    "game.yongpaiku.fashu.duming.3": "更小值的队伍随机一个玩家将受到内核引爆!",
    "game.yongpaiku.fashu.duming.4": "红队 ",
    "game.yongpaiku.fashu.duming.5": "蓝队 ",
    "game.yongpaiku.fashu.duming.6": "显然",
    "game.yongpaiku.fashu.duming.7": "随机到的点数更大",
    "game.yongpaiku.fashu.duming.8": " 那么蓝队玩家吃",
    "game.yongpaiku.fashu.duming.9": "[内核引爆]",
    "game.yongpaiku.fashu.duming.10": "吧!",
    "game.yongpaiku.fashu.duming.11": " 那么红队玩家吃",
    "game.yongpaiku.fashu.duming.12": "两队随机到的点数相同 无事发生...",
    "game.yongpaiku.fashu.heishanyangzhiyong.1": "[黑山羊之拥]",
    "game.yongpaiku.fashu.heishanyangzhiyong.2": "进行了一次随机点数(1~10)",
    "game.yongpaiku.fashu.heishanyangzhiyong.3": "点数为 ",
    "game.yongpaiku.fashu.heishanyangzhiyong.4": "他获得了 -2Kmax 治疗8♥ 抽1张牌",
    "game.yongpaiku.fashu.heishanyangzhiyong.5": "他获得了 -4Kmax 治疗16♥ 抽3张牌",
    "game.yongpaiku.fashu.heishanyangzhiyong.6": "他获得了 -6Kmax 治疗16♥ 抽5张牌",
    "game.yongpaiku.fashu.heishanyangzhiyong.7": "他获得了 -6Kmax 治疗32♥ 抽2张牌与1张神迹牌",
    "game.yongpaiku.fashu.jinjidiaoqian.1": "[紧急调遣]",
    "game.yongpaiku.fashu.jinziqifeng.1": "[禁字启封]",
    "game.yongpaiku.fashu.jinziqifeng.2": "当前",
    "game.yongpaiku.fashu.jinziqifeng.3": "抽取概率为",
    "game.yongpaiku.fashu.jinziqifeng.4": "0",
    "game.yongpaiku.fashu.jinziqifeng.5": "%",
    "game.yongpaiku.fashu.langqunzhanshu.1": "[狼群战术]",
    "game.yongpaiku.fashu.manshui.1": "[漫水]",
    "game.yongpaiku.fashu.qisihuisheng.1": "[起死回生]",
    "game.yongpaiku.fashu.shengchanling.1": "[生产令]",
    "game.yongpaiku.fashu.shenshengzhiguang.1": "[神圣之光]",
    "game.yongpaiku.fashu.shihuapifu.1": "[石化皮肤]",
    "game.yongpaiku.fashu.shuiliuyongdong.1": "[水流涌动]",
    "game.yongpaiku.fashu.sijiruchun.1": "[四季如春]",
    "game.yongpaiku.fashu.sixingxuangao.1": "[死刑宣告]",
    "game.yongpaiku.fashu.wugufengdeng.1": "[五谷丰登]",
    "game.yongpaiku.fashu.wuyong.1": "[无用]",
    "game.yongpaiku.fashu.wuyong.2": " 无用•法",
    "game.yongpaiku.fashu.wuyong.3": "没有作用",
    "game.yongpaiku.fashu.wuyong.4": " 无用•神",
    "game.yongpaiku.fashu.wuyong.5": " 无用•基",
    "game.yongpaiku.fashu.wuyongfa.1": "[无用•法]",
    "game.yongpaiku.fashu.xianxuanhuan.1": "[鲜血转化]",
    "game.yongpaiku.fashu.xinlingfenshao.1": "[心灵焚烧]",
    "game.yongpaiku.fashu.xipai.1": "[洗牌]",
    "game.yongpaiku.fashu.yingyuzhili.1": "[盈余之力]",
    "game.yongpaiku.fashu.yinnicangku.1": "[隐匿仓库]",
    "game.yongpaiku.fashu.yizhiqusheng.1": "[以智取胜]",
    "game.yongpaiku.fashu.youchangjiedai.1": "[有偿借贷]",
    "game.yongpaiku.fashu.yuyanzaihuo.1": "[预言灾祸]",
    "game.yongpaiku.fashu.zaijijinhou.1": "[宰鸡敬猴]",
    "game.yongpaiku.fashu.zhanshishengchan.1": "[战时生产]",
    "game.yongpaiku.fashu.zhengxiu.1": "[整修]",
    "game.yongpaiku.fashu.zhouranyingbao.1": "[骤然引爆]",
    "game.yongpaiku.fashu.zuzhouhujia.1": "[诅咒护甲]",
    "game.yongpaiku.fashu.zuzhouhujia.2": "诅咒护甲",
    "game.yongpaiku.fashu.diyu.1.1": "[地狱]",
    "game.yongpaiku.fashu.fanzhuan.1.1": "[反转]",
    "game.yongpaiku.fashu.guohechaiqiao.1.1": "[过河拆桥]",
    "game.yongpaiku.fashu.guohechaiqiao.2.1": "的一张牌被",
    "game.yongpaiku.fashu.guohechaiqiao.2.2": "弃掉了！",
    "game.yongpaiku.fashu.jielue.1.1": "[劫掠]",
    "game.yongpaiku.fashu.jielue.1.2": "蓝队貌似没有任何图腾...",
    "game.yongpaiku.fashu.jielue.1.3": "红队貌似没有任何图腾...",
    "game.yongpaiku.fashu.jielue.2.1": "被劫走了！",
    "game.yongpaiku.fashu.jieshi.1.1": "[揭示]",
    "game.yongpaiku.fashu.jieshi.2.1": "敌方似乎埋下了陷阱",
    "game.yongpaiku.fashu.jieshi.2.2": "[合围]",
    "game.yongpaiku.fashu.jieshi.2.3": "[惊吓盒子]",
    "game.yongpaiku.fashu.jieshi.2.4": "[魔力腐蚀]",
    "game.yongpaiku.fashu.jieshi.2.5": "[施法小鬼]",
    "game.yongpaiku.fashu.jieshi.2.6": "[术法失效]",
    "game.yongpaiku.fashu.jieshi.2.7": "[殊死防守]",
    "game.yongpaiku.fashu.jieshi.2.8": "[损耗过度]",
    "game.yongpaiku.fashu.jieshi.2.9": "[遥远的桥]",
    "game.yongpaiku.fashu.jieshi.2.10": "[来自深处]",
    "game.yongpaiku.fashu.jieshi.2.11": "[诱敌]",
    "game.yongpaiku.fashu.jieshi.2.12": "[千钧一发]",
    "game.yongpaiku.fashu.jieshi.2.13": "[轻虑浅谋]",
    "game.yongpaiku.fashu.jinzijue.1.1": "[禁字诀]",
    "game.yongpaiku.fashu.jinzijue.2.1": "禁字诀层数:",
    "game.yongpaiku.fashu.jinzijue.2.2": "血量+250♥ 天神下凡 胜负已定",
    "game.yongpaiku.fashu.shandianhongming.1.1": "[闪电轰鸣]",
    "game.yongpaiku.fashu.shijiaoganrao.1.1": "[视角干扰]",
    "game.yongpaiku.fashu.shunshouqianyang.1.1": "[顺手牵羊]",
    "game.yongpaiku.jiben.diaolingkulou.1": "[凋零骷髅]",
    "game.yongpaiku.jiben.ehun.1": "[恶魂]",
    "game.yongpaiku.jiben.jiangshi.1": "[僵尸]",
    "game.yongpaiku.jiben.jifeng.1": "[激风]",
    "game.yongpaiku.jiben.jijingshanyang.1": "[寂静山羊]",
    "game.yongpaiku.jiben.juduzhizhu.1": "[剧毒蜘蛛]",
    "game.yongpaiku.jiben.kulipa.1": "[苦力怕]",
    "game.yongpaiku.jiben.kulou.1": "[骷髅]",
    "game.yongpaiku.jiben.lieyanren.1": "[烈焰人]",
    "game.yongpaiku.jiben.liulangzhe.1": "[流浪者]",
    "game.yongpaiku.jiben.manbing.1": "[蛮兵]",
    "game.yongpaiku.jiben.mifeng.1": "[蜜蜂]",
    "game.yongpaiku.jiben.moyingman.1": "[末影螨]",
    "game.yongpaiku.jiben.moyingren.1": "[末影人]",
    "game.yongpaiku.jiben.naogui.1": "[恼鬼]",
    "game.yongpaiku.jiben.nishi.1": "[溺尸]",
    "game.yongpaiku.jiben.nvwu.1": "[女巫]",
    "game.yongpaiku.jiben.shashoutu.1": "[杀手兔]",
    "game.yongpaiku.jiben.weidaoshi.1": "[卫道士]",
    "game.yongpaiku.jiben.wurenji.1": "[无人机]",
    "game.yongpaiku.jiben.wuyongji.1": "[无用•基]",
    "game.yongpaiku.jiben.xiaohuanyi.1": "[小幻翼]",
    "game.yongpaiku.jiben.xuanfengren.1": "[旋风人]",
    "game.yongpaiku.jiben.youzhushou.1": "[疣猪兽]",
    "game.yongpaiku.jiben.yuangushouweizhe.1": "[远古守卫者]",
    "game.yongpaiku.jiben.zhaohai.1": "[沼骸]",
    "game.yongpaiku.jiben.zhizhu.1": "[蜘蛛]",
    "game.yongpaiku.jiben.zhuling.1": "[猪灵]",
    "game.yongpaiku.juntuan.baozhajuntuan.1": "[爆炸军团]",
    "game.yongpaiku.juntuan.chongzai.1": "[虫灾]",
    "game.yongpaiku.juntuan.diyuzhihuo.1": "[地狱之火]",
    "game.yongpaiku.juntuan.errenchengjun.1": "[二人成军]",
    "game.yongpaiku.juntuan.fengyongerzhi.1": "[蜂拥而至]",
    "game.yongpaiku.juntuan.jieluexiaodui.1": "[劫掠小队]",
    "game.yongpaiku.juntuan.jufengguojing.1": "[飓风过境]",
    "game.yongpaiku.juntuan.mengduzhuaya.1": "[猛毒爪牙]",
    "game.yongpaiku.juntuan.morilailing.1": "[末日来临]",
    "game.yongpaiku.juntuan.shashouxiaodui.1": "[杀手小队]",
    "game.yongpaiku.juntuan.shenghaikongju.1": "[深海恐惧]",
    "game.yongpaiku.juntuan.sheshoubudui.1": "[射手部队]",
    "game.yongpaiku.juntuan.shixuelangqun.1": "[嗜血狼群]",
    "game.yongpaiku.juntuan.wanglingdajun.1": "[亡灵大军]",
    "game.yongpaiku.juntuan.wojilangchao.1": "[我即浪潮]",
    "game.yongpaiku.juntuan.wufalianhui.1": "[巫法联会]",
    "game.yongpaiku.juntuan.wurenjiqun.1": "[无人机群]",
    "game.yongpaiku.juntuan.xiaoguidangjia.1": "[小鬼当家]",
    "game.yongpaiku.juntuan.xiaozhukuaipao.1": "[小猪快跑]",
    "game.yongpaiku.juntuan.xingshizourou.1": "[行尸走肉]",
    "game.yongpaiku.juntuan.yanhuoqishituan.1": "[焰火骑士团]",
    "game.yongpaiku.juntuan.zaieshuangxing.1": "[灾厄双星]",
    "game.yongpaiku.juntuan.silingwushi.1.1": "[死灵巫师]",
    "game.yongpaiku.juntuan.wuwangjiangshi.1.1": "[舞王僵尸]",
    "game.yongpaiku.juntuan.xiajieruqing.1.1": "[下界入侵]",
    "game.yongpaiku.juntuan.xiajieruqing.1.2": "基本牌回收数:",
    "game.yongpaiku.shenji.fuzhi.1": "[复制]",
    "game.yongpaiku.shenji.fuzhi.2": "复制物品栏第一格物品",
    "game.yongpaiku.shenji.haogaowuyuan.1": "[好高骛远]",
    "game.yongpaiku.shenji.huoliquankai.1": "[火力全开]",
    "game.yongpaiku.shenji.jinfajiejie.1": "[禁法结界]",
    "game.yongpaiku.shenji.juechufengsheng.1": "[绝处逢生]",
    "game.yongpaiku.shenji.linghungeshe.1": "[灵魂割舍]",
    "game.yongpaiku.shenji.lingjia.1": "[凌驾]",
    "game.yongpaiku.shenji.muyuankuanghuan.1": "[墓园狂欢]",
    "game.yongpaiku.shenji.shenglihaojiao.1": "[胜利号角]",
    "game.yongpaiku.shenji.shikongbengta.1": "[时空崩塌]",
    "game.yongpaiku.shenji.wuyongshen.1": "[无用•神]",
    "game.yongpaiku.shenji.xukonghuixiang.1": "[虚空回响]",
    "game.yongpaiku.shenji.feileishen.1.1": "[飞雷神]",
    "game.yongpaiku.shenji.fanxiangfeileishen.1.1": "[飞雷神•反]",
    "game.yongpaiku.shenji.lairichanghuan.1.1": "[来日偿还]",
    "game.yongpaiku.shenji.wangzhibaoku.feishenghufu.1": "获得了",
    "game.yongpaiku.shenji.wangzhibaoku.feishenghufu.2": "飞升护符",
    "game.yongpaiku.shenji.wangzhibaoku.feishenghufu.3": "茁壮 I",
    "game.yongpaiku.shenji.wangzhibaoku.feishenghufu.4": "第",
    "game.yongpaiku.shenji.wangzhibaoku.feishenghufu.5": "17回合",
    "game.yongpaiku.shenji.wangzhibaoku.feishenghufu.6": "之后 获得",
    "game.yongpaiku.shenji.wangzhibaoku.feishenghufu.7": "力量4",
    "game.yongpaiku.shenji.wangzhibaoku.feishenghufu.8": "传奇护符(背包内生效)",
    "game.yongpaiku.shenji.wangzhibaoku.general.1": "[苦难摇篮] ",
    "game.yongpaiku.shenji.wangzhibaoku.general.2": "苦痛转化效果触发!",
    "game.yongpaiku.shenji.wangzhibaoku.general.3": "初窥  ",
    "game.yongpaiku.shenji.wangzhibaoku.general.4": "开窍  ",
    "game.yongpaiku.shenji.wangzhibaoku.general.5": "焱智  ",
    "game.yongpaiku.shenji.wangzhibaoku.general.6": "合一  ",
    "game.yongpaiku.shenji.wangzhibaoku.general.7": "天察  ",
    "game.yongpaiku.shenji.wangzhibaoku.general.8": "无休  ",
    "game.yongpaiku.shenji.wangzhibaoku.general.9": "[死神之镰] ",
    "game.yongpaiku.shenji.wangzhibaoku.general.10": "累计造成30♥伤害 回复4♥",
    "game.yongpaiku.shenji.wangzhibaoku.general.11": "[正义长戟] ",
    "game.yongpaiku.shenji.wangzhibaoku.general.12": "制裁效果冷却完毕!",
    "game.yongpaiku.shenji.wangzhibaoku.general.13": "[轻灵之语] ",
    "game.yongpaiku.shenji.wangzhibaoku.general.14": "抗拒效果冷却完毕!",
    "game.yongpaiku.shenji.wangzhibaoku.jinghuashuijing.1": "祥兆玉石",
    "game.yongpaiku.shenji.wangzhibaoku.jinghuashuijing.2": "魔免",
    "game.yongpaiku.shenji.wangzhibaoku.jinghuashuijing.3": "免疫负面效果",
    "game.yongpaiku.shenji.wangzhibaoku.jinghuashuijing.4": "生息",
    "game.yongpaiku.shenji.wangzhibaoku.jinghuashuijing.5": "每60s获得10♥额外生命",
    "game.yongpaiku.shenji.wangzhibaoku.jinghuashuijing.6": "净化",
    "game.yongpaiku.shenji.wangzhibaoku.jinghuashuijing.7": "周围敌对生物持续获得缓慢III",
    "game.yongpaiku.shenji.wangzhibaoku.random1.1": "[王之宝库]",
    "game.yongpaiku.shenji.wangzhibaoku.senlinzhihu.1": "森林之护",
    "game.yongpaiku.shenji.wangzhibaoku.senlinzhihu.2": "回复 I",
    "game.yongpaiku.shenji.wangzhibaoku.senlinzhihu.3": "每5s回复1♥",
    "game.yongpaiku.shenji.wangzhibaoku.senlinzhihu.4": "茁壮 III",
    "game.yongpaiku.shenji.wangzhibaoku.senlinzhihu.5": "获得30♥最大生命",
    "game.yongpaiku.shenji.wangzhibaoku.senlinzhihu.6": "传奇护具",
    "game.yongpaiku.shenji.wangzhibaoku.senlinzhihu.7": "穿在身上时：",
    "game.yongpaiku.shenji.wangzhibaoku.senlinzhihu.8": "+4 护甲值",
    "game.yongpaiku.shenji.wangzhibaoku.senlinzhihu.9": "+4 盔甲韧性",
    "game.yongpaiku.shenji.wangzhibaoku.yanhuanu.1": "烟花弩",
    "game.yongpaiku.shenji.wangzhibaoku.yanhuanu.2": "定点扫射装置",
    "game.yongpaiku.shenji.wangzhibaoku.yanhuanu.3": "速度叠加",
    "game.yongpaiku.shenji.wangzhibaoku.yanhuanu.4": "传奇武器 无法升级",
    "game.yongpaiku.shenji.wangzhibaoku.yanhuanu.5": "每次射击命中玩家将会给自己1层移度提升",
    "game.yongpaiku.shenji.wangzhibaoku.yanhuanu.6": "最多4层 8s后重置",
    "game.yongpaiku.shenji.wangzhibaoku.chuancichangji.give.1": "穿刺长戟",
    "game.yongpaiku.shenji.wangzhibaoku.chuancichangji.give.2": "投掷攻击时召唤1道闪电劈向对方",
    "game.yongpaiku.shenji.wangzhibaoku.chuancichangji.give.3": "制裁",
    "game.yongpaiku.shenji.wangzhibaoku.chuancichangji.give.4": "近战攻击时对7格内敌对生物造成7♥伤害 CD:6s",
    "game.yongpaiku.shenji.wangzhibaoku.chuancichangji.give.5": " 12 攻击伤害",
    "game.yongpaiku.shenji.wangzhibaoku.chuancichangji.give.6": " 1.1 攻击速度",
    "game.yongpaiku.shenji.wangzhibaoku.jiangshuzhe.give.1": "讲述者",
    "game.yongpaiku.shenji.wangzhibaoku.jiangshuzhe.give.2": "你的回合开始时",
    "game.yongpaiku.shenji.wangzhibaoku.jiangshuzhe.give.3": "讲述一个故事",
    "game.yongpaiku.shenji.wangzhibaoku.jiangshuzhe.give.4": "那么..今日讲述的故事是什么呢...?",
    "game.yongpaiku.shenji.wangzhibaoku.jiangshuzhe.event.bolun.1": "本回合讲述的故事是...",
    "game.yongpaiku.shenji.wangzhibaoku.jiangshuzhe.event.bolun.2": "《驳论》",
    "game.yongpaiku.shenji.wangzhibaoku.jiangshuzhe.event.bolun.3": "这个篇章并不严谨 不合常理才是常理",
    "game.yongpaiku.shenji.wangzhibaoku.jiangshuzhe.event.fanrong_dianshu.1": "《繁荣》",
    "game.yongpaiku.shenji.wangzhibaoku.jiangshuzhe.event.fanrong_dianshu.2": "——",
    "game.yongpaiku.shenji.wangzhibaoku.jiangshuzhe.event.fanrong_dianshu.3": "点数",
    "game.yongpaiku.shenji.wangzhibaoku.jiangshuzhe.event.fanrong_dianshu.4": "   [",
    "game.yongpaiku.shenji.wangzhibaoku.jiangshuzhe.event.fanrong_dianshu.5": "玩家+5K +2Kmax]",
    "game.yongpaiku.shenji.wangzhibaoku.jiangshuzhe.event.fanrong_dianshu.6": "在这个篇章 生活满足了一切需求",
    "game.yongpaiku.shenji.wangzhibaoku.jiangshuzhe.event.fanrong_kapai.1": "卡牌",
    "game.yongpaiku.shenji.wangzhibaoku.jiangshuzhe.event.fanrong_kapai.2": "玩家多抽2张牌]",
    "game.yongpaiku.shenji.wangzhibaoku.jiangshuzhe.event.fanrong_shengming.1": "生命",
    "game.yongpaiku.shenji.wangzhibaoku.jiangshuzhe.event.fanrong_shengming.2": "队伍玩家回复",
    "game.yongpaiku.shenji.wangzhibaoku.jiangshuzhe.event.random.1": "由",
    "game.yongpaiku.shenji.wangzhibaoku.jiangshuzhe.event.random.2": "讲述本回合的故事",
    "game.yongpaiku.shenji.wangzhibaoku.jiangshuzhe.event.zainan_hetun.1": "《灾难》",
    "game.yongpaiku.shenji.wangzhibaoku.jiangshuzhe.event.zainan_hetun.2": "河豚",
    "game.yongpaiku.shenji.wangzhibaoku.jiangshuzhe.event.zainan_hetun.3": "   [本回合内 随机召唤河豚至敌对玩家]",
    "game.yongpaiku.shenji.wangzhibaoku.jiangshuzhe.event.zainan_hetun.4": "在这个篇章 灾难席卷 人们艰难求生",
    "game.yongpaiku.shenji.wangzhibaoku.jiangshuzhe.event.zainan_jixing.1": "畸形",
    "game.yongpaiku.shenji.wangzhibaoku.jiangshuzhe.event.zainan_jixing.2": "   [本回合内 对应队伍非玩家生物会缩小]",
    "game.yongpaiku.shenji.wangzhibaoku.jiangshuzhe.event.zainan_leibao.1": "雷暴",
    "game.yongpaiku.shenji.wangzhibaoku.jiangshuzhe.event.zainan_leibao.2": "   [本回合内 随机召唤闪电劈向任意敌对玩家]",
    "game.yongpaiku.shenji.wangzhibaoku.jiangshuzhe.event.zainan_shizhong.1": "失重",
    "game.yongpaiku.shenji.wangzhibaoku.jiangshuzhe.event.zainan_shizhong.2": "   [本回合内 随机敌对玩家会失重]",
    "game.yongpaiku.shenji.wangzhibaoku.jiangshuzhe.event.zainan_silie.1": "撕裂",
    "game.yongpaiku.shenji.wangzhibaoku.jiangshuzhe.event.zainan_silie.2": "   [本回合内 敌对玩家受伤时额外受伤一次]",
    "game.yongpaiku.shenji.wangzhibaoku.jiangshuzhe.event.zhexue_diyu.1": "《哲学》",
    "game.yongpaiku.shenji.wangzhibaoku.jiangshuzhe.event.zhexue_diyu.2": "抵御",
    "game.yongpaiku.shenji.wangzhibaoku.jiangshuzhe.event.zhexue_diyu.3": "   [本回合内 对应队伍生物获得抗性提升1]",
    "game.yongpaiku.shenji.wangzhibaoku.jiangshuzhe.event.zhexue_diyu.4": "在这个篇章 百家争鸣 各表一枝",
    "game.yongpaiku.shenji.wangzhibaoku.jiangshuzhe.event.zhexue_liliang.1": "充能",
    "game.yongpaiku.shenji.wangzhibaoku.jiangshuzhe.event.zhexue_liliang.2": "   [本回合内 对应队伍生物获得力量1]",
    "game.yongpaiku.shenji.wangzhibaoku.jiangshuzhe.event.zhexue_sudu.1": "迅捷",
    "game.yongpaiku.shenji.wangzhibaoku.jiangshuzhe.event.zhexue_sudu.2": "   [本回合内 对应队伍生物获得速度2]",
    "game.yongpaiku.shenji.wangzhibaoku.jiangshuzhe.event.zhexue_yinshen.1": "无视",
    "game.yongpaiku.shenji.wangzhibaoku.jiangshuzhe.event.zhexue_yinshen.2": "   [本回合内 对应生物获得短时隐身]",
    "game.yongpaiku.shenji.wangzhibaoku.jishengnianye.give.1": "寄生黏液",
    "game.yongpaiku.shenji.wangzhibaoku.jishengnianye.give.2": "非信者",
    "game.yongpaiku.shenji.wangzhibaoku.jishengnianye.give.3": "你的禁字决层数被锁定为0 生命上限锁定为100♥",
    "game.yongpaiku.shenji.wangzhibaoku.jishengnianye.give.4": "寄生",
    "game.yongpaiku.shenji.wangzhibaoku.jishengnianye.give.5": "当佩戴者血量在50♥以上时 获得力量5 凋零2",
    "game.yongpaiku.shenji.wangzhibaoku.jishengnianye.give.6": "当佩戴者血量在15♥~50♥时 获得力量4 抗性提升1 缓慢2",
    "game.yongpaiku.shenji.wangzhibaoku.jishengnianye.give.7": "当佩戴者血量在15♥以下时 获得生命回复3 速度2 且不能进行攻击",
    "game.yongpaiku.shenji.wangzhibaoku.jishengnianye.give.8": "共生",
    "game.yongpaiku.shenji.wangzhibaoku.jishengnianye.give.9": "当你佩戴上他时 将永远无法取下 且你无法通过寄生黏液之外的渠道获得[生命回复]效果",
    "game.yongpaiku.shenji.wangzhibaoku.jishengnianye.give.10": "传奇护符(食用后佩戴)",
    "game.yongpaiku.shenji.wangzhibaoku.kunanyaolan.give.1": "苦难摇篮",
    "game.yongpaiku.shenji.wangzhibaoku.kunanyaolan.give.2": "有60%的概率对攻击者随机造成0.5♥~2.5♥伤害",
    "game.yongpaiku.shenji.wangzhibaoku.kunanyaolan.give.3": "长途荆棘",
    "game.yongpaiku.shenji.wangzhibaoku.kunanyaolan.give.4": "你每受到10♥伤害 就对1个随机敌方玩家造成8♥反伤",
    "game.yongpaiku.shenji.wangzhibaoku.kunanyaolan.give.5": "苦痛转化",
    "game.yongpaiku.shenji.wangzhibaoku.kunanyaolan.give.6": "记录每30s内受到的伤害 将其值40%转化为生命回复给予自身",
    "game.yongpaiku.shenji.wangzhibaoku.kunanyaolan.give.7": "+5 护甲值",
    "game.yongpaiku.shenji.wangzhibaoku.lindongzhikai.give.1": "凛冬之铠",
    "game.yongpaiku.shenji.wangzhibaoku.lindongzhikai.give.2": "冻结领域",
    "game.yongpaiku.shenji.wangzhibaoku.lindongzhikai.give.3": "敌对生物每在你5格内8s 就会冻结3s",
    "game.yongpaiku.shenji.wangzhibaoku.lindongzhikai.give.4": "(这个时间将在生物离开你范围内8s后重置)",
    "game.yongpaiku.shenji.wangzhibaoku.lindongzhikai.give.5": "冰霜之护",
    "game.yongpaiku.shenji.wangzhibaoku.lindongzhikai.give.6": "若有玩家在6s内连续攻击你5次 则会冻结1.5s",
    "game.yongpaiku.shenji.wangzhibaoku.lindongzhikai.give.7": "(这个次数将在玩家停止攻击你6s后重置)",
    "game.yongpaiku.shenji.wangzhibaoku.lindongzhikai.give.8": "+8 护甲值",
    "game.yongpaiku.shenji.wangzhibaoku.qinglingzhiyu.give.1": "轻灵之语",
    "game.yongpaiku.shenji.wangzhibaoku.qinglingzhiyu.give.2": "轻灵",
    "game.yongpaiku.shenji.wangzhibaoku.qinglingzhiyu.give.3": "拿在主手时 获得35%移速加成",
    "game.yongpaiku.shenji.wangzhibaoku.qinglingzhiyu.give.4": "抗拒",
    "game.yongpaiku.shenji.wangzhibaoku.qinglingzhiyu.give.5": "使用轻灵之语近战攻击会造成高击退",
    "game.yongpaiku.shenji.wangzhibaoku.qinglingzhiyu.give.6": "这个效果20s内只会触发一次",
    "game.yongpaiku.shenji.wangzhibaoku.shizhongjian.give.1": "石中剑",
    "game.yongpaiku.shenji.wangzhibaoku.shizhongjian.give.2": "沉重",
    "game.yongpaiku.shenji.wangzhibaoku.shizhongjian.give.3": "拿在主手时 获得力量2",
    "game.yongpaiku.shenji.wangzhibaoku.shizhongjian.give.4": "石化",
    "game.yongpaiku.shenji.wangzhibaoku.shizhongjian.give.5": "你每杀死1个生物 就会获得额外生命2♥",
    "game.yongpaiku.shenji.wangzhibaoku.shizhongjian.give.6": "放在地上犹如一根烧火棍，拿在手上和普通石剑毫无区别，纂刻着石中剑之名的利器只给你带来了一种无比庞大的具象化的感觉",
    "game.yongpaiku.shenji.wangzhibaoku.shizhongjian.give.7": "这是一种无人不为之惊叹这种感觉，这种感觉即是纯粹强大的——力量",
    "game.yongpaiku.shenji.wangzhibaoku.shizhongjian.give.8": "持有者只需要轻轻向下挥动，便会带来空间都为之哀嚎的割裂感，它缓缓下沉，劈开所能劈开的一切，生机，退路，或是灵魂",
    "game.yongpaiku.shenji.wangzhibaoku.shizhongjian.give.9": "剑会夺取战斗胜利的灵魂，带给持有者不停战斗的勇气",
    "game.yongpaiku.shenji.wangzhibaoku.shizhongjian.give.10": "没有人会记得懦弱与胆小，也不在乎石中剑的嗜血与杀戮，力量便是成为王的理由",
    "game.yongpaiku.shenji.wangzhibaoku.shizhongjian.give.11": "所有人都坚信胜者为王，王的剑便是石中剑的道理，石中剑也似乎很享受这一切，正因如此，我们才将它交付到你手上",
    "game.yongpaiku.shenji.wangzhibaoku.shizhongjian.give.12": "“渴望，夺取并享受力量吧”",
    "game.yongpaiku.shenji.wangzhibaoku.shizhongjian.give.13": " 1.6 攻击速度",
    "game.yongpaiku.shenji.wangzhibaoku.sishenzhilian.1.1": "灵魂 [弱小]",
    "game.yongpaiku.shenji.wangzhibaoku.sishenzhilian.1.2": "生物的灵魂",
    "game.yongpaiku.shenji.wangzhibaoku.sishenzhilian.1.3": "收集10个以后合成",
    "game.yongpaiku.shenji.wangzhibaoku.sishenzhilian.1.4": "可食用",
    "game.yongpaiku.shenji.wangzhibaoku.sishenzhilian.3.1": "灵魂合成了...",
    "game.yongpaiku.shenji.wangzhibaoku.sishenzhilian.3.2": "灵魂 [普通]",
    "game.yongpaiku.shenji.wangzhibaoku.sishenzhilian.4.1": "灵魂 [强大]",
    "game.yongpaiku.shenji.wangzhibaoku.sishenzhilian.4.2": "100♥",
    "game.yongpaiku.shenji.wangzhibaoku.sishenzhilian.give.1": "死神之镰",
    "game.yongpaiku.shenji.wangzhibaoku.sishenzhilian.give.2": "攻击时若目标生命低于10% 视为直接击杀",
    "game.yongpaiku.shenji.wangzhibaoku.sishenzhilian.give.3": "吸血",
    "game.yongpaiku.shenji.wangzhibaoku.sishenzhilian.give.4": "每造成15♥伤害 回复4♥",
    "game.yongpaiku.shenji.wangzhibaoku.sishenzhilian.give.5": "灵魂收割",
    "game.yongpaiku.shenji.wangzhibaoku.sishenzhilian.give.6": "击杀生物后获得1个灵魂 如有神助对此无效",
    "game.yongpaiku.shenji.wangzhibaoku.sishenzhilian.give.7": "一个大盗从死神手上盗走了它...小心被死神找上了门",
    "game.yongpaiku.shenji.wangzhibaoku.sishenzhilian.give.8": " 7 攻击伤害",
    "game.yongpaiku.shenji.wangzhibaoku.sishenzhilian.give.9": " 3 攻击速度",
    "game.yongpaiku.shenji.wangzhibaoku.tianshenshibanjia.give.1": "天神石板甲",
    "game.yongpaiku.shenji.wangzhibaoku.tianshenshibanjia.give.2": "如有神助 III",
    "game.yongpaiku.shenji.wangzhibaoku.tianshenshibanjia.give.3": "每6s对5格内敌对生物造成总计24♥的物理伤害 随机分配至所有目标",
    "game.yongpaiku.shenji.wangzhibaoku.tianshenshibanjia.give.4": "屹立不倒",
    "game.yongpaiku.shenji.wangzhibaoku.tianshenshibanjia.give.5": "+40%击退抗性",
    "game.yongpaiku.shenji.wangzhibaoku.tianshenshibanjia.give.6": "负重过载",
    "game.yongpaiku.shenji.wangzhibaoku.tianshenshibanjia.give.7": "近战攻击距离变成0",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.1": "无休之火",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.2": "熔铸",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.3": "右键",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.4": "使用后",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.5": "丢弃需要熔铸的卡牌",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.6": "(1回合最多生效5次 每次熔铸后需要重新使用无休之火以启用 该操作不受沉默影响) ",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.7": "每次成功进行",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.8": "[熔铸]",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.9": "操作后 无休之火会根据熔铸的卡牌得到成长",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.10": "=1分  ",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.11": "陷阱牌",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.12": "=2分  ",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.13": "=3分",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.14": "=3分  ",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.15": "=4分  ",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.16": "=4分",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.17": "=9分 ",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.18": "=-1分",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.19": "-",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.20": "出炉",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.21": "操作后 无休之火会根据你当前的成长点数给予回报",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.22": "初窥 ",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.23": "1~45",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.24": " 40%概率抽1张牌",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.25": "开窍 ",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.26": "46~90",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.27": " 40%概率抽1张牌 无休之火不会再抽到",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.28": "[基本牌]",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.29": "焱智 ",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.30": "91~135",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.31": "[诅咒牌]",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.32": "合一 ",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.33": "136~180",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.34": " 100%概率抽1张牌 40%概率再抽1张牌 无休之火不会再抽到",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.35": "[军团牌]",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.36": "天察 ",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.37": "181~350",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.38": " 100%概率抽2张牌 无休之火不会再抽到",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.39": "[图腾牌]",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.40": "与",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.41": "[陷阱牌]",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.42": "无休 ",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.43": "351~",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.44": " 100%概率抽4张牌 无休之火只会抽到",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.45": "[神迹牌]",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.46": "止炎",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.47": "若你持有无休之火超过1回合没有使用",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.48": " 会被火焰点燃持续10s",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.49": " 若你将无休之火放至副手 会被火焰点燃",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.50": "独特",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.51": "无休之火整把游戏只会出现一个",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.52": "传奇护符",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.53": "“一颗位于银河一隅的富饶边星,过去以产出的兵器质量上乘而闻名.",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.54": "一百三十八年前,一个匠人世家给燃烧了上千年的火炉喂以不胜数的奇兵利器,得到了一捧奇特的火苗.",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.55": "哪怕隔绝所有的可燃物和助燃剂,置于不见天日的冰窖内,它仍在熊熊燃烧,吞没周围的一切.",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.56": "很快,文明濒临覆灭,任何一寸接触到火苗的土地都变成了死灰.",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.57": "短短三年时间过去,星球上的每一处角落仍散发出巨量的热辐射,",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.58": "凡是火苗接触到的所有事物,无一例外地都成为了焦土.",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.59": "事态的发展震动整个寰宇,在当时也只有无限接近真空的空间才能阻挡灾难的铁蹄践踏万物.",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.60": "时至今日,隔着人为制造的球状防护带,我们亦能用肉眼洞见这破碎的一切,",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.61": "直到连过去的前沿科技制造的保护带都无法防护的何时,它仍会不息燃烧.",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.62": "你手上的这捧火,它就是曾经差点带来宇宙终局的瘟神,而如今已被我们战胜.”",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.63": "无休之火激活中...",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.1.64": "无休之火回合次数耗尽...",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.give.1": "检测到已有人拥有",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.give.2": "故重抽王之宝库",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.throw.1": "=12分 ",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.throw.2": "1~30",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.throw.3": " 30%概率抽1张牌",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.throw.4": "31~60",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.throw.5": " 60%概率抽1张牌 10%概率再抽1张牌 无休之火不会再抽到",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.throw.6": "61~90",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.throw.7": " 90%概率抽1张牌 40%概率再抽1张牌 无休之火不会再抽到",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.throw.8": "91~120",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.throw.9": " 100%概率抽1张牌 70%概率再抽第2张牌 40%概率抽第3张牌 无休之火不会再抽到",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.throw.10": "121~200",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.throw.11": " 100%概率抽3张牌 无休之火不会再抽到",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.throw.12": "201~",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.throw.13": "无休之火 不可丢弃",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.rongzhu.fashu.1": "无休之火熔铸了1张法术牌 成长点数+3",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.rongzhu.jiben.1": "无休之火熔铸了1张基本牌 成长点数+1",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.rongzhu.juntuan.1": "无休之火熔铸了1张军团牌 成长点数+3",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.rongzhu.shenji.1": "无休之火熔铸了1张神迹牌 成长点数+9",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.rongzhu.tuteng.1": "无休之火熔铸了1张图腾牌 成长点数+4",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.rongzhu.xianjing.1": "无休之火熔铸了1张陷阱牌 成长点数+2",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.rongzhu.zhuangbei.1": "无休之火熔铸了1张装备牌 成长点数+4",
    "game.yongpaiku.shenji.wangzhibaoku.wuxiuzhihuo.rongzhu.zuzhou.1": "无休之火熔铸了1张诅咒牌 成长点数-1",
    "game.yongpaiku.shenji.wangzhibaoku.yanyangdajian.give.1": "炎阳大剑",
    "game.yongpaiku.shenji.wangzhibaoku.yanyangdajian.give.2": "炎护",
    "game.yongpaiku.shenji.wangzhibaoku.yanyangdajian.give.3": "手持获得火焰保护",
    "game.yongpaiku.shenji.wangzhibaoku.yanyangdajian.give.4": "热血吸收",
    "game.yongpaiku.shenji.wangzhibaoku.yanyangdajian.give.5": "每击杀3只生物获得 2m伤害吸收I",
    "game.yongpaiku.shenji.wangzhibaoku.yanyangdajian.give.6": "焚烧转化",
    "game.yongpaiku.shenji.wangzhibaoku.yanyangdajian.give.7": "己方回合开始时 随机转化两张基础牌和两张军团牌为[火球骰子]和[烟火骑士团]",
    "game.yongpaiku.shenji.wangzhibaoku.yanyangdajian.give.8": " 13 攻击伤害",
    "game.yongpaiku.shenji.wangzhibaoku.yanyangdajian.give.9": " 0.9 攻击速度",
    "game.yongpaiku.shenji.wangzhibaoku.zhengyichangji.give.1": "正义长戟",
    "game.yongpaiku.shenji.wangzhibaoku.zhengyichangji.give.2": "投掷攻击时召唤1道闪电劈向对方 附带0.5s眩晕",
    "game.yongpaiku.shenji.wangzhibaoku.zhengyichangji.give.3": "近战攻击时对5格内敌对生物造成6♥伤害 CD:5s",
    "game.yongpaiku.shenji.wangzhibaoku.fengbaozhanchui.1.1": "风暴战锤",
    "game.yongpaiku.shenji.wangzhibaoku.fengbaozhanchui.1.2": "雷击 I",
    "game.yongpaiku.shenji.wangzhibaoku.fengbaozhanchui.1.3": "雷击：右键召唤一道闪电劈向敌方一名玩家 附带1s眩晕",
    "game.yongpaiku.shenji.wangzhibaoku.fengbaozhanchui.1.4": "每回合免费获得一次雷击次数",
    "game.yongpaiku.shenji.wangzhibaoku.fengbaozhanchui.1.5": "点数转化",
    "game.yongpaiku.shenji.wangzhibaoku.fengbaozhanchui.1.6": "再次使用将消耗5K换取一次雷击次数",
    "game.yongpaiku.shenji.wangzhibaoku.fengbaozhanchui.1.7": " 18 攻击伤害",
    "game.yongpaiku.shenji.wangzhibaoku.fengbaozhanchui.1.8": " 0.6 攻击速度",
    "game.yongpaiku.shenji.youanjianglin.1.1": "[幽谙降临]",
    "game.yongpaiku.tuteng.baomao.1.1": "[蓝队]豹猫",
    "game.yongpaiku.tuteng.baomao.1.2": "咬了",
    "game.yongpaiku.tuteng.baomao.1.3": "一口 造成4♥伤害",
    "game.yongpaiku.tuteng.baomao.1.4": "被咬死了",
    "game.yongpaiku.tuteng.baomao.2.1": "[红队]豹猫",
    "game.yongpaiku.tuteng.shengcheng.baomao.1": "[豹猫]",
    "game.yongpaiku.tuteng.shengcheng.cunmin.1": "[村民]",
    "game.yongpaiku.tuteng.shengcheng.haigui.1": "[海龟]",
    "game.yongpaiku.tuteng.shengcheng.ji.1": "[鸡]",
    "game.yongpaiku.tuteng.shengcheng.liulangshangren.1": "[流浪商人]",
    "game.yongpaiku.tuteng.shengcheng.moguniu.1": "[蘑菇牛]",
    "game.yongpaiku.tuteng.shengcheng.niu.1": "[牛]",
    "game.yongpaiku.tuteng.shengcheng.tiekuilei.1": "[铁傀儡]",
    "game.yongpaiku.tuteng.shengcheng.tiekuilei.2": "铁傀儡",
    "game.yongpaiku.tuteng.shengcheng.tu.1": "[兔]",
    "game.yongpaiku.tuteng.shengcheng.yang.1": "[羊]",
    "game.yongpaiku.tuteng.shengcheng.zhencebei.1": "[侦测贝]",
    "game.yongpaiku.tuteng.shengcheng.zhu.1": "[猪]",
    "game.yongpaiku.xianjing.shufashixiao.1": "[法术失效]",
    "game.yongpaiku.xianjing.toulianghuanzhu.1": "[偷梁换柱]",
    "game.yongpaiku.xianjing.jiance.fashujiance.1": "触发了",
    "game.yongpaiku.xianjing.jiance.fashujiance.2": "<施法小鬼>",
    "game.yongpaiku.xianjing.jiance.fashujiance.3": "<惊吓盒子>",
    "game.yongpaiku.xianjing.jiance.fashujiance.4": "<魔力腐蚀>",
    "game.yongpaiku.xianjing.jiance.fashujiance.5": "<法术失效>",
    "game.yongpaiku.xianjing.jiance.fashujiance.6": "<诱敌>",
    "game.yongpaiku.xianjing.jiance.mobjiance.1": "<损耗过度>",
    "game.yongpaiku.xianjing.jiance.mobjiance.2": "<殊死防守>",
    "game.yongpaiku.xianjing.jiance.mobjiance.3": "<合围>",
    "game.yongpaiku.xianjing.jiance.roundjiance.1": "<遥远的桥>",
    "game.yongpaiku.xianjing.jiance.roundjiance.2": "<轻虑浅谋>",
    "game.yongpaiku.xianjing.jiance.roundjiance.3": "<偷梁换柱>",
    "game.yongpaiku.xianjing.jiance.shenjijiance.1": "<来自深处>",
    "game.yongpaiku.xianjing.jiance.shenjijiance.2": "<千钧一发>",
    "game.yongpaiku.yansheng.huoqiutouzi.1": "[火球骰子]",
    "game.yongpaiku.yansheng.kuanghuanzombie.1": "[狂欢僵尸]",
    "game.yongpaiku.yansheng.kuanghuanzombie.2": "目前使用次数为:",
    "game.yongpaiku.yansheng.longxi.1": "[龙息]",
    "game.yongpaiku.yansheng.jinzijue.2.1": "禁字大成 所有人的禁字决抽取概率设为0% 无法再使用禁字决",
    "game.yongpaiku.yansheng.totem.general.1": "冻结中...",
    "game.yongpaiku.yansheng.totem.general.2": "你被点燃了",
    "game.yongpaiku.yansheng.totem.hundun.1.1": "混沌图腾炸开了！进入10s无敌状态",
    "game.yongpaiku.yansheng.totem.hundun.2.1": "混沌图腾炸开了！随机对一个敌方玩家造成20♥伤害",
    "game.yongpaiku.yansheng.totem.hundun.3.1": "混沌图腾炸开了！对周围敌对生物造成造成10♥伤害",
    "game.yongpaiku.yansheng.totem.hundun.4.1": "混沌图腾炸开了！把周围敌对生物传送到敌方场地",
    "game.yongpaiku.yansheng.totem.hundun.5.1": "混沌图腾炸开了！你又获得了一个混沌图腾！",
    "game.yongpaiku.yansheng.totem.hundun.5.2": "混沌图腾",
    "game.yongpaiku.yansheng.totem.hundun.5.3": "在拥有原版不死图腾效能基础上",
    "game.yongpaiku.yansheng.totem.hundun.5.4": "还会发生一些有趣的事情",
    "game.yongpaiku.zhuangbei.bianxiehuosai.1": "[便携活塞]",
    "game.yongpaiku.zhuangbei.bianxiehuosai.2": "便携活塞",
    "game.yongpaiku.zhuangbei.bianxiehuosai.3": "放在背包最右侧一列佩戴 同个配件只生效一个",
    "game.yongpaiku.zhuangbei.bianxiehuosai.4": "佩戴时：",
    "game.yongpaiku.zhuangbei.bianxiehuosai.5": "+1 击退",
    "game.yongpaiku.zhuangbei.busituteng.1": "[不死图腾]",
    "game.yongpaiku.zhuangbei.busituteng.2": "自爆图腾",
    "game.yongpaiku.zhuangbei.busituteng.3": "在死亡时自爆",
    "game.yongpaiku.zhuangbei.busituteng.4": "对周围所有生物造成35♥无差别伤害",
    "game.yongpaiku.zhuangbei.busituteng.5": "生命图腾",
    "game.yongpaiku.zhuangbei.busituteng.6": "还会获得更多额外生命 以及60s生命回复",
    "game.yongpaiku.zhuangbei.busituteng.7": "暴怒图腾",
    "game.yongpaiku.zhuangbei.busituteng.8": "还会获得30s力量5速度3 10s无敌",
    "game.yongpaiku.zhuangbei.busituteng.9": "冰冻图腾",
    "game.yongpaiku.zhuangbei.busituteng.10": "还会冻结周围敌对生物 持续10s",
    "game.yongpaiku.zhuangbei.busituteng.11": "火焰",
    "game.yongpaiku.zhuangbei.busituteng.12": "还会永久点燃5格内敌对生物(玩家改为点燃15s)",
    "game.yongpaiku.zhuangbei.dunpai.1": "[盾牌]",
    "game.yongpaiku.zhuangbei.haiguilinjia.1": "[海龟鳞甲]",
    "game.yongpaiku.zhuangbei.haiguilinjia.2": "海龟鳞甲",
    "game.yongpaiku.zhuangbei.haiguilinjia.3": "+1 盔甲韧性",
    "game.yongpaiku.zhuangbei.jinjian.1": "[金剑]",
    "game.yongpaiku.zhuangbei.jinjian.2": "金剑",
    "game.yongpaiku.zhuangbei.jinjian.3": "比金胡萝卜强一点",
    "game.yongpaiku.zhuangbei.jinjian.4": " 6 攻击伤害",
    "game.yongpaiku.zhuangbei.longxi.1": "F键以使用 一次性道具",
    "game.yongpaiku.zhuangbei.longxi.2": "使用时净化友方所有实体的",
    "game.yongpaiku.zhuangbei.longxi.3": " 并令5格内敌对生物",
    "game.yongpaiku.zhuangbei.longxi.4": "飘浮",
    "game.yongpaiku.zhuangbei.posuijianren.1": "[破碎剑刃]",
    "game.yongpaiku.zhuangbei.posuijianren.2": "破碎剑刃",
    "game.yongpaiku.zhuangbei.posuijianren.3": "+30% 攻击速度",
    "game.yongpaiku.zhuangbei.tiefu.1": "[铁斧]",
    "game.yongpaiku.zhuangbei.tiefu.2": "铁斧",
    "game.yongpaiku.zhuangbei.tiefu.3": "每击杀15只生物升级[最高3级]",
    "game.yongpaiku.zhuangbei.tiefu.4": "算得上趁手",
    "game.yongpaiku.zhuangbei.tiefu.5": " 9 攻击伤害",
    "game.yongpaiku.zhuangbei.tiefu.6": " 1 攻击速度",
    "game.yongpaiku.zhuangbei.tiejian.1": "[铁剑]",
    "game.yongpaiku.zhuangbei.tiejian.2": "铁剑",
    "game.yongpaiku.zhuangbei.tiejian.3": "每击杀15只生物升级[最高5级]",
    "game.yongpaiku.zhuangbei.tiejian.4": "还不错的铁剑",
    "game.yongpaiku.zhuangbei.weihu.1": "[维护]",
    "game.yongpaiku.zhuangbei.xiajiehejinjian.1": "[下界合金剑]",
    "game.yongpaiku.zhuangbei.xiajiehejinjian.2": "下界合金剑",
    "game.yongpaiku.zhuangbei.xiajiehejinjian.3": "每击杀25只生物升级[最高10级]",
    "game.yongpaiku.zhuangbei.xiajiehejinjian.4": "潜能无限",
    "game.yongpaiku.zhuangbei.xieding.1": "[鞋钉]",
    "game.yongpaiku.zhuangbei.xieding.2": "鞋钉",
    "game.yongpaiku.zhuangbei.xieding.3": "+0.2 击退抗性",
    "game.yongpaiku.zhuangbei.xunjiezhiyu.1": "[迅捷之羽]",
    "game.yongpaiku.zhuangbei.xunjiezhiyu.2": "迅捷之羽",
    "game.yongpaiku.zhuangbei.xunjiezhiyu.3": "+20% 移动速度",
    "game.yongpaiku.zhuangbei.zhongchui.1": "[重锤]",
    "game.yongpaiku.zhuangbei.zhongchui.2": "重锤",
    "game.yongpaiku.zhuangbei.zhongchui.3": "每击杀8只生物升级[最高6级]",
    "game.yongpaiku.zhuangbei.zhongchui.4": " 0.8 攻击速度",
    "game.yongpaiku.zhuangbei.zuanshifu.1": "[钻石斧]",
    "game.yongpaiku.zhuangbei.zuanshifu.2": "钻石斧",
    "game.yongpaiku.zhuangbei.zuanshifu.3": "每击杀20只生物升级[最高3级]",
    "game.yongpaiku.zhuangbei.zuanshifu.4": "制作精良",
    "game.yongpaiku.zhuangbei.zuanshifu.5": " 11 攻击伤害",
    "game.yongpaiku.zhuangbei.zuanshijian.1": "[钻石剑]",
    "game.yongpaiku.zhuangbei.zuanshijian.2": "钻石剑",
    "game.yongpaiku.zhuangbei.zuanshijian.3": "每击杀20只生物升级[最高5级]",
    "game.yongpaiku.zhuangbei.zuanshijian.4": "锋芒初露",
    "game.yongpaiku.zhuangbei.zuanshijian.5": " 8.5 攻击伤害",
    "game.yongpaiku.zhuangbei.shengji.jin.1": "[金升级]",
    "game.yongpaiku.zhuangbei.shengji.jin.2": "金头盔",
    "game.yongpaiku.zhuangbei.shengji.jin.3": "金胸甲",
    "game.yongpaiku.zhuangbei.shengji.jin.4": "金护腿",
    "game.yongpaiku.zhuangbei.shengji.jin.5": "金靴子",
    "game.yongpaiku.zhuangbei.shengji.tie.1": "[铁升级]",
    "game.yongpaiku.zhuangbei.shengji.tie.2": "铁头盔",
    "game.yongpaiku.zhuangbei.shengji.tie.3": "铁胸甲",
    "game.yongpaiku.zhuangbei.shengji.tie.4": "铁护腿",
    "game.yongpaiku.zhuangbei.shengji.tie.5": "铁靴子",
    "game.yongpaiku.zhuangbei.shengji.xiajiehejin.1": "[下界合金升级]",
    "game.yongpaiku.zhuangbei.shengji.xiajiehejin.2": "下界合金胸甲",
    "game.yongpaiku.zhuangbei.shengji.xiajiehejin.3": "下界合金护腿",
    "game.yongpaiku.zhuangbei.shengji.xiajiehejin.4": "下界合金头盔",
    "game.yongpaiku.zhuangbei.shengji.xiajiehejin.5": "下界合金靴子",
    "game.yongpaiku.zhuangbei.shengji.zuanshi.1": "[钻石升级]",
    "game.yongpaiku.zhuangbei.shengji.zuanshi.2": "钻石头盔",
    "game.yongpaiku.zhuangbei.shengji.zuanshi.3": "钻石胸甲",
    "game.yongpaiku.zhuangbei.shengji.zuanshi.4": "钻石护腿",
    "game.yongpaiku.zhuangbei.shengji.zuanshi.5": "钻石靴子",
    "game.yongpaiku.zuzhou.chengmo.1": "[沉默]",
    "game.yongpaiku.zuzhou.diandao.1": "[颠倒]",
    "game.yongpaiku.zuzhou.duantui.1": "[断腿]",
    "game.yongpaiku.zuzhou.hunluan.1": "[混乱]",
    "game.yongpaiku.zuzhou.jieduan.1": "[截断]",
    "game.yongpaiku.zuzhou.kujie.1": "[枯竭]",
    "game.yongpaiku.zuzhou.pingbi.1": "[屏蔽]",
    "game.yongpaiku.zuzhou.wuli.1": "[无力]",
    "game.yongpaiku.zuzhou.wuxing.1": "[无形]",
    "game.yongpaiku.zuzhou.zhangyan.1": "[障眼]",
    "leave_game.ingame.1": "重新连接",
    "leave_game.not_ingame.1": "欢迎老登",
    "leave_game.not_ingame.2": "再次进入游戏",
    "lobby.bossbar.general.1": "等待玩家准备...",
    "lobby.bossbar.general.2": "所有准备的玩家加入了一个队伍才能开始游戏",
    "lobby.bossbar.general.3": "游戏即将开始...",
    "lobby.bossbar.general.4": "游戏将在",
    "lobby.bossbar.general.5": "10s",
    "lobby.bossbar.general.6": "后开始...",
    "lobby.bossbar.general.7": "9s",
    "lobby.bossbar.general.8": "8s",
    "lobby.bossbar.general.9": "7s",
    "lobby.bossbar.general.10": "6s",
    "lobby.bossbar.general.11": "5s",
    "lobby.bossbar.general.12": "4s",
    "lobby.bossbar.general.13": "3s",
    "lobby.bossbar.general.14": "1s",
    "lobby.jiaocheng.int.1": "欢迎来到§6GSkard",
    "lobby.jiaocheng.int.2": "这是一张§6PVP+PVE§f类型的卡牌对战地图",
    "lobby.jiaocheng.int.3": "与传统的卡牌对战不同 玩家会下场作为主角与卡牌放置的怪物进行战斗",
    "lobby.jiaocheng.int.4": "在自己的回合使用卡牌向对手§6发起进攻 §f或是给§6自己发育",
    "lobby.jiaocheng.int.5": "通过不断消耗对手 直至击杀取得胜利",
    "lobby.jiaocheng.int.6": "前方为§6基础教程 §f\n若你已经游玩过GSkard\n👈  可从左右两边离开  👉",
    "lobby.jiaocheng.int.7": "游戏回合分为§6出牌回合§f与§6PVP回合",
    "lobby.jiaocheng.int.8": "队伍分为§c红队§f与§9蓝队",
    "lobby.jiaocheng.int.9": "游戏开始时 进入§6出牌回合 两队玩家会传送到对应的场地 场地§6不互通",
    "lobby.jiaocheng.int.10": "§6出牌回合§f结束后 进入§6PVP回合 §f传送至PVP§6互通的场地 §f届时玩家进行最终决战分胜负",
    "lobby.jiaocheng.int.11": "§6§l队伍机制",
    "lobby.jiaocheng.int.12": "若人数不平均 总是以§c红队§f作为§6少人的一方\n§f而相应的 红队会获得额外的§6补偿",
    "lobby.jiaocheng.int.13": "§c红队§f在回合开始时会获得§6额外的费用与卡牌\n§f§c红队§f玩家在个人§6血量§f上比蓝队玩家多\n§c红队§f在出牌回合时会作为§6先手",
    "lobby.jiaocheng.int.14": "§6§l出牌回合",
    "lobby.jiaocheng.int.15": "由§c红队§f先手 §9蓝方§f后手 顺序进行轮换",
    "lobby.jiaocheng.int.16": "通常情况下 只有在§6友方回合§f才能出牌",
    "lobby.jiaocheng.int.17": "可以根据头顶血条的§6名字与颜色§f\n来进行判断是谁的回合",
    "lobby.jiaocheng.int.18": "在友方回合开始时 场地内的非玩家生物还会被§6[冻结]\n§f被§6[冻结]§f的生物§6不会进行任何动作同时也不会受到任何伤害\n§f回合结束时解除§6[冻结]",
    "lobby.jiaocheng.int.19": "§6§l使用卡牌",
    "lobby.jiaocheng.int.20": "卡牌的使用方式为拿在手中按§6F\n§f或是打开背包对着牌按§6F",
    "lobby.jiaocheng.int.21": "在§6友方回合§f才能够使用卡牌 而使用卡牌需要一定的§6费用 §f我们将费用称为§6K",
    "lobby.jiaocheng.int.22": "在游戏中 你还会注意到§6Kmax\n §f他不是指你的K的最大值 而是每个友方回合开始时你会得到的§6K\n§f比如你的§6Kmax为10 §f则友方回合开始时§6K会被设置为10",
    "lobby.jiaocheng.int.23": "§6§l开局资源",
    "lobby.jiaocheng.int.24": "游戏开始时 每名玩家\n§6抽取5张牌 血量设置为100♥ Kmax设置为10",
    "lobby.jiaocheng.int.25": "同时获取一根§6伤害为3的金胡萝卜§f作为初始武器\n穿戴全套与队伍颜色相同的§6皮革套装",
    "lobby.jiaocheng.int.26": "§6§l资源获取",
    "lobby.jiaocheng.int.27": "友方回合开始时 队伍内每名玩家\n§6抽取一定数量的卡牌 增加一定的Kmax",
    "lobby.jiaocheng.int.28": "卡牌的抽取数量分别在第§66/11/16/21回合§f变化",
    "lobby.jiaocheng.int.29": "§7§o变化的数量可在大厅进行设置调整",
    "lobby.jiaocheng.int.30": "§6§l对于资源的补充",
    "lobby.jiaocheng.int.31": "§6K§f在每回合结束时会清空 §c不可§f进行留存",
    "lobby.jiaocheng.int.32": "§6卡牌与Kmax§c不会清空 §f可以§f进行积攒",
    "lobby.jiaocheng.int.33": "§6§l死亡补充",
    "lobby.jiaocheng.int.34": "若队伍内有人§c死亡 §f则每死亡一名玩家\n友方回合开始时都能§6额外抽取卡牌与获取K",
    "lobby.jiaocheng.int.35": "§7§o最多额外抽取4张牌与20点费用",
    "lobby.jiaocheng.int.36": "更多的内容就在游戏中了解吧~\n↓         ↓          ↓ ",
    "lobby.ready.1.1": " 准备就绪 ",
    "lobby.ready.2.1": " 取消准备 ",
    "lobby.ready.2.2": "开始游戏被终止",
    "lobby.ready.3.1": "使用了[准备检查],当前未准备的玩家有 ",
    "lobby.ready.general.1": "准备",
    "lobby.ready.general.2": "取消准备",
    "lobby.ready.general.3": "您将参与游戏",
    "lobby.ready.general.4": "您将观战游戏",
    "lobby.ready.general.5": "您还未完成新手教程",
    "lobby.run.backpoint.1": "[跑酷]",
    "lobby.run.backpoint.2": "哎呀!不小心碰到岩浆了",
    "lobby.run.finishes.1": "00",
    "lobby.run.finishes.2": ".0",
    "lobby.run.finishes.3": ".",
    "lobby.run.int.1": "§6返回大厅",
    "lobby.run.reset.1": "[重新计时]",
    "lobby.run.start.1": "计时开始",
    "lobby.setting.choupai.11and15.1.1": "提示:",
    "lobby.setting.choupai.11and15.1.2": "11-15回合抽牌数量调整为",
    "lobby.setting.choupai.11and15.1.3": "1张",
    "lobby.setting.choupai.11and15.1.4": "11-15回合抽牌数量",
    "lobby.setting.choupai.11and15.2.1": "2张",
    "lobby.setting.choupai.11and15.3.1": "3张",
    "lobby.setting.choupai.11and15.4.1": "4张",
    "lobby.setting.choupai.11and15.4.2": "(默认)",
    "lobby.setting.choupai.11and15.5.1": "5张",
    "lobby.setting.choupai.16and20.1.1": "16-20回合抽牌数量调整为",
    "lobby.setting.choupai.16and20.1.2": "16-20回合抽牌数量",
    "lobby.setting.choupai.1and5.1.1": "1-5回合抽牌数量调整为",
    "lobby.setting.choupai.1and5.1.2": "1-5回合抽牌数量",
    "lobby.setting.choupai.21last.1.1": "21回合后抽牌数量调整为",
    "lobby.setting.choupai.21last.1.2": "21回合后抽牌数量",
    "lobby.setting.choupai.21last.10.1": "10张",
    "lobby.setting.choupai.21last.6.1": "6张",
    "lobby.setting.choupai.21last.7.1": "7张",
    "lobby.setting.choupai.21last.8.1": "8张",
    "lobby.setting.choupai.21last.9.1": "9张",
    "lobby.setting.choupai.6and10.1.1": "6-10回合抽牌数量调整为",
    "lobby.setting.choupai.6and10.1.2": "6-10回合抽牌数量",
    "lobby.setting.gamerule.baoku.guan.1": "王之宝库开局",
    "lobby.setting.gamerule.baoku.guan.2": "关",
    "lobby.setting.gamerule.baoku.guan.3": "王之宝库开局已",
    "lobby.setting.gamerule.baoku.guan.4": "关闭",
    "lobby.setting.gamerule.baoku.kai.1": "开",
    "lobby.setting.gamerule.baoku.kai.2": "开启",
    "lobby.setting.kmax.1.1": "每回合Kmax增加变为",
    "lobby.setting.kmax.1.2": "1",
    "lobby.setting.kmax.1.3": "每回合Kmax增加",
    "lobby.setting.kmax.10.1": "10",
    "lobby.setting.kmax.2.1": "2",
    "lobby.setting.kmax.3.1": "3",
    "lobby.setting.kmax.4.1": "4",
    "lobby.setting.kmax.5.1": "5",
    "lobby.setting.kmax.6.1": "6",
    "lobby.setting.kmax.7.1": "7",
    "lobby.setting.kmax.8.1": "8",
    "lobby.setting.kmax.9.1": "9",
    "lobby.setting.map.general.1": "§6点我切换至下一张地图",
    "lobby.setting.map.truns_map.1": "提示 ",
    "lobby.setting.map.truns_map.2": "地图已切换!",
    "lobby.setting.pvpround.off.1": "PVP回合",
    "lobby.setting.pvpround.off.2": " 已禁用!",
    "lobby.setting.pvpround.off.3": "禁用",
    "lobby.setting.pvpround.open.1": " 已启用!",
    "lobby.setting.pvpround.open.2": "启用",
    "lobby.setting.pvpround.open.3": "PVP回合设置为",
    "lobby.setting.pvpround.open.4": " 20",
    "lobby.setting.pvpround.open.5": "20",
    "lobby.setting.pvpround.open.6": "困难模式回合设置为",
    "lobby.setting.pvpround.open.7": " 11",
    "lobby.setting.pvpround.open.8": "困难模式回合",
    "lobby.setting.pvpround.open.9": "11",
    "lobby.setting.pvpround.open.10": "不可手动调整",
    "lobby.setting.pvptime.0.1": "PVP边界收缩倒计时修改为",
    "lobby.setting.pvptime.0.2": " 没有等待时间!边界直接开始收缩!",
    "lobby.setting.pvptime.0.3": "PVP边界收缩倒计时",
    "lobby.setting.pvptime.0.4": "没有等待时间!",
    "lobby.setting.pvptime.1.1": "PVP边界收缩倒计时修改为 1min",
    "lobby.setting.pvptime.1.2": "1min",
    "lobby.setting.pvptime.10.1": "PVP边界收缩倒计时修改为 10min",
    "lobby.setting.pvptime.10.2": "10min",
    "lobby.setting.pvptime.2.1": "PVP边界收缩倒计时修改为 2min",
    "lobby.setting.pvptime.2.2": "2min",
    "lobby.setting.pvptime.3.1": "PVP边界收缩倒计时修改为 3min",
    "lobby.setting.pvptime.3.2": "3min",
    "lobby.setting.pvptime.4.1": "PVP边界收缩倒计时修改为 4min",
    "lobby.setting.pvptime.4.2": "4min",
    "lobby.setting.pvptime.5.1": "PVP边界收缩倒计时修改为 5min",
    "lobby.setting.pvptime.5.2": "5min",
    "lobby.setting.pvptime.6.1": "PVP边界收缩倒计时修改为 6min",
    "lobby.setting.pvptime.6.2": "6min",
    "lobby.setting.pvptime.7.1": "PVP边界收缩倒计时修改为 7min",
    "lobby.setting.pvptime.7.2": "7min",
    "lobby.setting.pvptime.8.1": "PVP边界收缩倒计时修改为 8min",
    "lobby.setting.pvptime.8.2": "8min",
    "lobby.setting.pvptime.9.1": "PVP边界收缩倒计时修改为 9min",
    "lobby.setting.pvptime.9.2": "9min",
    "lobby.setting.roundcount.10.1": " 10",
    "lobby.setting.roundcount.10.2": " 6",
    "lobby.setting.roundcount.30.1": " 30",
    "lobby.setting.roundcount.30.2": "30",
    "lobby.setting.roundcount.30.3": " 16",
    "lobby.setting.roundcount.30.4": "16",
    "lobby.setting.roundcount.40.1": " 40",
    "lobby.setting.roundcount.40.2": "40",
    "lobby.setting.roundcount.40.3": " 21",
    "lobby.setting.roundcount.40.4": "21",
    "lobby.setting.roundcount.50.1": " 50",
    "lobby.setting.roundcount.50.2": "50",
    "lobby.setting.roundcount.50.3": " 26",
    "lobby.setting.roundcount.50.4": "26",
    "lobby.setting.roundcount.infinity.1": "PVP回合禁用 游戏最大回合不限",
    "lobby.setting.roundcount.infinity.2": "游戏最大回合不限",
    "lobby.setting.roundcount.infinity.3": " 1",
    "lobby.setting.roundtime.0.1": "回合时间修改为",
    "lobby.setting.roundtime.0.2": " 没有回合时间!直接进入PVP回合!抽取10张装备牌!抽取1件王之宝库装备",
    "lobby.setting.roundtime.0.3": "回合时间调整",
    "lobby.setting.roundtime.0.4": "没有回合时间!",
    "lobby.setting.roundtime.100.1": "回合时间修改为 100秒",
    "lobby.setting.roundtime.100.2": "100s",
    "lobby.setting.roundtime.110.1": "回合时间修改为 110秒",
    "lobby.setting.roundtime.110.2": "110s",
    "lobby.setting.roundtime.120.1": "回合时间修改为 120秒",
    "lobby.setting.roundtime.120.2": "120s",
    "lobby.setting.roundtime.30.1": "回合时间修改为 30秒",
    "lobby.setting.roundtime.30.2": "30s",
    "lobby.setting.roundtime.45.1": "回合时间修改为 45秒",
    "lobby.setting.roundtime.45.2": "45s",
    "lobby.setting.roundtime.60.1.1": "回合时间修改为 60秒",
    "lobby.setting.roundtime.60.1.2": "60s",
    "lobby.setting.roundtime.70.1": "回合时间修改为 70秒",
    "lobby.setting.roundtime.70.2": "70s",
    "lobby.setting.roundtime.80.1": "回合时间修改为 80秒",
    "lobby.setting.roundtime.80.2": "80s",
    "lobby.setting.roundtime.90.1": "回合时间修改为 90秒",
    "lobby.setting.roundtime.90.2": "90s",
    "lobby.team.10start.1": "十人模式",
    "lobby.team.11start.1": "多人模式",
    "lobby.team.2start.1": "二人模式",
    "lobby.team.3start.1": "三人模式",
    "lobby.team.4start.1": "四人模式",
    "lobby.team.5start.1": "五人模式",
    "lobby.team.6start.1": "六人模式",
    "lobby.team.7start.1": "七人模式",
    "lobby.team.8start.1": "八人模式",
    "lobby.team.9start.1": "九人模式",
    "lobby.team.check_unready.1": "未准备的玩家:",
    "lobby.team.general.1": "加入红队",
    "lobby.team.general.2": "(Q键丢出)",
    "lobby.team.general.3": "加入蓝队",
    "lobby.team.join.blue.1": "加入了蓝队",
    "lobby.team.join.random.1": "准备人数不足 无法进行分队",
    "lobby.team.join.random.2": "准备人数过多 无法进行分队",
    "lobby.team.join.red.1": "加入了红队",
    "lobby.team.join.unready.1": "您还未准备!",
    "lobby.wiki.general.1": "地图介绍及牌库大全",
    "lobby.wiki.general.2": "[点我打开GSkard神秘小链接~]",
    "music.kards.1": "=================",
    "music.kards.2": "正在为你播放音乐~",
    "music.kards.3": "音频来自游戏《Kards》",
    "music.lengxiao.1": "===========================================",
    "music.lengxiao.2": "正在为你播放音乐~《Alexandra Stan、Manilla Maniacs - All My People》"
}